Just before I mention what's going on so far, I like to thank those who comment on ideas and things to either improve on and those who like the game so far.
The main enemies are evil pigs. Lots of them. Oh sure, there are other enemies like giant skunks, worms and walking horses armed with spears but pigs dominate the world map. To make it bizarre, hence the title of this work, there are even blue and yellow pigs. Sorry, no green hams here. If you don't like shooting magic bones at pigs, then look elsewhere. That's not a typo. Instead of magic balls, I've tweaked the balls into blue bones.
I'm adding animations to the enemies when they are shot. It looks a lot better than just have them disappear. This will take time as there are plenty of enemies both overworld and under.
I'm trying to avoid large open fields. For instance, I'm adding trees to make a large maze-like forest. Walking in a large open area makes the player walk aimlessly. I've yet to add more obstacles in deserts and wintry wastelands.
Some of you like the cartoony drawings of the NPC's so I've decided to make more places for Zarc to visit. Whenever he bumps into a resident, a card appears with his or her mug shot. I've even animated the mouths and sometimes the eyes of the NPCs. I don't know if it's wise to add voices because it would add to the file size of the game. So far it's over 12MB, and I've yet to add a soundtrack.
Changes in power-ups. Besides changing the magic balls into bones, I added a gigantic fire hydrant (not native to the valley but still interesting, nonetheless) that falls onto enemies. You are given several attempts to clear out a "screen" of enemies on the overworld map.
The biggest task yet is still the overworld map. I'm still working on it adding enemies, power-ups, secret areas, etc. I'm just trying to make things interesting. When the brain juices start flowing then I'll maybe put something interesting in a spot.
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