So i finally got the slowdown issues fixed! I'm not going to say how as it's quite embarassing for me! Let's just say it was one of those little slip ups where you think "What if i did this..." then you realise you don't want that feature in the game, but you forget to fully remove it.
Here is a video of the game with a full length track (you'll never even need to build one this long). I 'hacked' the train speed variable in the game in order to boost the train around the track here. You can also hear the new chain lift sound effect at the end of the video.
Well, if you look closely, the coaster cars are currently empty as it's doing a test run
And about the people falling to their death... hmm. I'm not sure, but i think it would be nigh impossible to get the coaster stuck upside down like that... the chances of it being evenly balanced are incredibly slim.
Amma going Blackpool soon but yes. Can't wait to see this game in action. One little thing though - the camera seems to lag and the train is almost reaching the edge of the window in one part (when it's going at full speed).
In reply to James, the camera lags so much because the train isn't supposed to go that fast, and probably won't actually reach that speed in normal circumstances when the game is played properly. If you look at the drop it takes before moving at that speed, you'll agree it's a bit unrealistic!
Andy, I wasn't trying to argue. You said that it didn't look like it was going to make the loops, and it wouldn't normally, but in this video i keep boosting the train forwards.