My current plan is to create several scenarios, challenges, and puzzles that deal with time delay. For example, the player activates a trigger of some sort, which creates a platform or removes a barrier for a set amount of time. They need to move past the obstacle within that amount of time in order to successfully complete the level.
Things to think about:
- Loop-, animation frame-, or timer-based? It's easy to come up with timer-based puzzles, but those can be hampered depending on the player's hardware. Animation frames can be added or subtracted, or animation speed can be manipulated...Since these will most likely be immobile objects anyway, then it won't be a problem to implement, either way. I don't know how this will affect system performance, however, and I've not seen it done. And fastloop-based triggers are something with which I'm VERY unfamilar. I think, at this point, I'm comfortable with the animation frame concept of time manipulation. I'll test this and see how things turn out.
- Creative level design, that stretches the player's brain instead of only testing their quick reflexes. Activating certain triggers in sequence to allow completion of a level.
- Whether or not to implement a "restart level" button, that allows the player to move their character back to the start point at will. This may take the place of "lives." When the player runs out of "restart" tokens, then it's game over.
- I'm interested in keeping the character design at the moment, and a sort of folklore-ish or fantasy-based storyline seems to fit the gnome character, as well as this idea of time-delay or time-control.
- Different endings, based on where the player ends the game...just a nebulous concept at the moment.
- What sorts of enemies can I create? How aggressive are they? How "cartoony" are they?
ALSO: Finished designing a third level this morning, but I want to use it as a first level to introduce the time-delay puzzles. Need to create the artwork and coding necessary.
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