Firstly, I've finalised (I hope) the interface as it has been through many changes. Thanks to James for help with the colour scheme! As you can see the interface contains nice big buttons to select what type of track you want to add to the coaster next.
On the right are the Test and Rate buttons. These buttons produce a very similar result, they both send the train around the track. When you click Test the train leaves the station and you can influence its movement (so you can get it to the area you want quickly). When you click Rate you cannot influence the trains movement and this will provide you with the full score your roller coaster has. If it's a high enough score then a new level will be unlocked! Next to the Test and Rate buttons is information telling you how much track you have left to build with.
There are two optional drop down panels: The track controller and the mini map. The track controller is designed for people who do not have a mouse wheel, as these controls can also be manipulated by the mouse wheel. The mini map is useful for scrolling around the level quickly it gives a good overview of the terrain.
On the left are the boring buttons, File and Options. But saving and loading the game is important, as is adjusting the display settings if your computer is struggling a little.
You can also see that i have finally created the supports system so that the supports both lock onto the track and the ground realistically (kind of). I think it looks pretty neat, so i hope you do too!
As always comments will be welcome! It's always good to get some feedback and criticism! Thanks for favouriting the project, guys!
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