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Project: Ninja Party Panic!!
Project Started: 4th May, 2009 Last Update: 17th July, 2009
Project Owner: Petter Project Members:
Project Type: Platform game Project Progress:

Changes are acomin'
Posted 8th Jul 09, by Petter  
Yeah, so them perks. Pretty insignificant in the big picture, don't you think? Based on some of the feedback I have gotten from the last demo, I have decided to redo the whole Perks system. It will be more RPG-like: Every perk is it's own category, and you will be able to upgrade each category/perk several times. This means that you will have several perks activated at the same time and I think you will feel a stronger sense of progression as you level up.

Yeah, so them weapons. You only used the katana, didn't you? This must not be the case, of course, thus every weapon will receive an overhaul to make them more interesting to use:

-Every weapon will get the "strike downwards" attack previously exclusive for the long sword
-The scythe will get a special attack that launches the player upwards, essentially giving the player a triple jump
-The Long sword will... I don't know yet. It might be switched out for a different weapon all together. Whatever I decide to do, the weapon that ends up being in the game will give the player much increased mobility compared to how the long sword is now

Thanks to everyone that commented on the demo! Really appreciate all the constructive criticism Also, pleas do say what you think about these coming changes!

Posted by Spitznagl 8th July, 2009

Jon C-B was right about the scythe's "screwattack". It's a neat idea.

For a third weapon, maybe two sais, wich would grant the ability to climb walls. That's not an attack but it would still give an advantage.
 


 



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