The Daily Click ::. Projects ::. Super Bunny Insurrection
 

Project: Super Bunny Insurrection
Project Started: 1st September, 2012 Last Update: 2nd January, 2013
Project Owner: JoeGP Project Members:
Project Type: action platformer Project Progress:
More Info: http://www.KickJoe.com Faves: 4

Playable Engine
Posted 14th Dec 12, by JoeGP  
A very barebones engine, mainly showcasing the 2.5D background elements, can be played here: http://joegpcom.deviantart.com/art/Super-Bunny-Showcase-342744865

Posted by UrbanMonk 14th December, 2012

The animations are great! But something feels jerky about it. I think the camera should follow the character a little more smoothly.

Perhaps use some interpolation?

Like this:
CameraX+(PlayerX-CameraX)*0.3

Oh yeah, and that 2.5D effect is great! I've seen it in a few click games, but I like how you're doing a separate frame for each angle! The cars are especially nice!
 
Posted by JoeGP 14th December, 2012

Thanks a lot! Ah, yes, I'll have to implement that! Thanks for the feedback!
 
Posted by UrbanMonk 15th December, 2012

Make sure you remember to sync the 2.5D effect with the camera's position and not the players.

EDIT: I played with it a little more and I think I've figured it out. There is a lack of momentum... the player should skid to stop before turning the other direction. As it is now the player comes to an immediate stop which is why it feels off.
Comment edited by -UrbanMonk- on 12/15/2012
 
Posted by JoeGP 15th December, 2012

Oh, yeah! That's definitely something I'll be changing. I actually already made the animation for it, but just haven't honed in the code yet.
 


 



Project Forums


Favourite

Advertisement

Worth A Click