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Project: Gnomus Maximus
Project Started: 17th December, 2007 Last Update: 8th January, 2014
Project Owner: s-m-r Project Members:
Project Type: puzzle-platformer Project Progress:
More Info: http://www.let-off.com/software/gnome/gnome.zip Faves: 1

updated: high jumps, triggers
Posted 24th Dec 07, by s-m-r  
finished implementing a couple things in the "garden gnome" platform game:

--player fires a projectile that activates certain triggers
--high-bouncing "springboards" that help the player jump higher when the jump button is pressed
--platforms that appear based on whether or not the player shoots the trigger
--two additional levels, implementing the triggers and high jumps
--full-screen game play and general performance increase; the game lags much less.

controls:
move with the ARROW keys. jump with the CTRL key (holding it longer results in a higher jump). fire your projectile with the SHIFT key.

other comments:
i've held off on using the hourglass for the moment, and have currently implemented a red crystal. hitting it with the projectile materializes the matching colour moving platform (currently red). i'll work on that hourglass within the next build or so.

i'm itching to include some enemies, though, so that may be the next update's focus. i also want to implement some shootable bonuses, like little mushrooms or crystal growths that can be exploded to gather points and the like. not sure what to do about that, at the moment.

download the new build (zip file) here:
http:www.let-off.com/software/platform_v2.zip 
						

Posted by DaVince 25th December, 2007

This stuff reminds me of Romeo somehow. Will download that demo!
 
Posted by s-m-r 25th December, 2007

Make sure you grab the most recent beta version of the game...currently at version 3. You'll know you have the proper version when you have five levels, the last being a scrolling level with some enemies walking about.
 


 



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