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Project: GunGirl 2
Project Started: 25th May, 2008 Last Update: 7th June, 2010
Project Owner: Blue66 Project Members:
Project Type: Metroidvania Action Platformer Project Progress:
More Info: http://www.gungirl2.com Faves: 30

Demo coming next week
Posted 2nd May 09, by Blue66  
Yes, it's about time I get my lazy ass on the demo parts and put a release date on it. I can't say exactly when, but I'll definitely plan to release the demo in the next week!

What's included?
pfff you'll see

What's the gameplay time of the demo?
That's not easy to say. If you're fast, it's about 5 minutes. But that's the same with the ladies, I guess. The longer you take to enjoy every moment, the more fun you will get in the end

Stay tuned...

oh, forgot a picture... how about this one?
Preview


Posted by Ski 2nd May, 2009

The background art still seems so rushed compared to your main sprites.
 
Posted by W3R3W00F 2nd May, 2009

Gneheeheeheehee- want... demo... *drools*

 
Posted by Otter 2nd May, 2009

Can't wait for it
 
Posted by maVado 3rd May, 2009

the GUI is total overkill, does the player need all those counters and stuff in the screenshot? I doubt that. Is this a simulation or tycoon game? I don't think so, so strip it down to the parts the player needs to know to play the game.

A few examples:

Cash at top, can the player purchase everywhere? No? then remove it from the gameframe outside the "shop" area.

I suggest you make a pause screen (modal sub app) and add the time, kill counter and all those items you have in the middle to there.

Make the other things bigger, like the healthbar and things like that.

Just my thoughts so far.

Also about the gfx, background is low detail, but foreground also, not a good idea, feels rushed. You should spend more time on the foreground.
 


 



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