Today I will show off the current map editor for W.I.T.E that I have just started work on a couple of days ago:
This is what it looks like at the moment, and pretty damn similar to how it will look when finished. I currently have the ability to save/load created maps and have 1 tile set at my disposal. I will hopefully implement the loading of these maps into the actual game tomorrow, and that should be rather easy.
Just a note, the game has currently been suspended for this, as the need has arisen to quickly prototype maps. Making them inside Construct was getting harder, especially with waypoints for bots to implement for which I have to hand write down their coordinates and load them from a file -- not fun. So, just to let everybody know about that.