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Project: The Engine (New Demo out!)
Project Started: 9th January, 2009 Last Update: 9th June, 2009
Project Owner: Pixelthief Project Members:
Project Type: Platformer Project Progress:

working on it again
Posted 31st May 09, by Pixelthief  
as opposed to not working on it again.
but this time around, I'm gearing up towards the phase where I go out and look for graphics artists and what not. Not yet, but soon. Want to implement enemy AI routines first, and hammer out a little bit more efficiency. After streamlining a bunch of the code, the engine can now easily handle 1000+ objects at a time, time travel, 360 movement, verlet whip, grappling hook, lighting engine, moving platforms, rotating platforms, spinning platforms, and all sorts of funky stuff

I've still got a checklist a mile long of features I want to implement though, so it will be a while until I get up to the "make a game out of it phase"


The way I figure, game making for me takes two different steps:
1) Make the Engine
2) Make the Game

This was a huge thing with Gridquest. The engine alone took me a year to make, the game another year. Unlike iterative design cycles that work best with multiple people on a project, since I was alone, I tweaked the entire Gridquest engine, inventory, npcs, spells and all, up to the point that everything was completely finalized before I made the very first level of the game. And then it was another nearly a year, of making a game in the engine.

Well with that in mind, I'd consider myself near a half-way milestone. Maybe a few weeks, if I get cracking. Most of the engine is in place and I don't even know what game I'm making yet!

Posted by BeamSplashX 31st May, 2009

The engine sounds awesome! I'm sure any game you might build from it will be great, so keep it up.
 


 



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