The Daily Click ::. Projects ::. FableQuest Origin of the Phoenix Knight
 

Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Return of the Random Crashes
Posted 13th Jun 10, by Strife  
Aaaand it seems like those random crashes aren't totally fixed. Compatibility mode doesn't appear to be working for all of the computers I've had the game tested on - in some cases, it's made the crashes worse for some reason. o_o

I'm really wondering if one of my extensions has something to do with it, even though nobody has pointed any of them out yet. In the meantime, though, I've added an auto-recovery system to the game.

Basically, I've set it so that every time you enter a new screen/room, the game saves your progress to a temporary file (which has a special flag attached to it so it can't be used as a legitimate save). If the game crashes, it will recognize this and ask you if you want to reload your game from the last screen that you entered.

I could see a few drawbacks to this - namely, the fact that players may try to intentionally force a crash if they're really far away from a save point - but for now it's a feasible solution to make the crashes less frustrating.

Posted by Del Duio 14th June, 2010

It's great that you're looking into a workaround for your crashes but honestly I'd pump a lot of time into fixing the crashes themselves.

I know you've already been trying but that could be a big drawback to an otherwise awesome game IMO.

Good luck to you!
 
Posted by Strife 14th June, 2010

Thanks! Yeah, this auto-recovery system is just a failsafe for now, and I really hope I can figure out what's causing it. I honestly have no clue since it's so random. D:
 


 



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