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Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

New Trailer... and River Problem
Posted 1st Aug 10, by Strife  
Howdy folks! I created a new trailer for the game that showcases a lot of the changes and additions I've made since the last trailer. You can find it in the latest episode of Klikcast:

http://create-games.com/klikcast.asp?id=56

I'll also be uploading it to Youtube after the next Klikdisc is released.

Aside from that, I've been trying to plan out the new locations that will become available after the Solar Temple plotline, and more importantly, how the player is supposed to get to them. I'm thinking that maybe the new regions could be separated by water, and the player would learn some sort of Dive skill that lets them swim through underwater tunnels to reach them.

Speaking of water... I believe I've accidentally worked myself into a geological problem. <.<;; You see, there's a river near the center of the map that branches off in two directions, but the logical source of the river is blocked by one of the cities. Like so:

Image

As you can see, I only have three blank map tiles to work with for the source of the water, but I have no idea what I could do that would make sense with the space that's available. Maybe I could edits parts of the city so that they're built on top of the water, and then it just continues upwards and out of the map boundaries? I'm uncertain.

EDIT: I've attempted to tuck the river underneath the city in a type of canal fashion. It looks something like the image I've attached to this post.
Preview


Posted by Shiru 1st August, 2010

I saw the trailer, it's really nice. The music was really epic ^^ !
 
Posted by alastair john jack 1st August, 2010

Perhaps have the water coming out of a cave/mountain.
 
Posted by Fanotherpg 1st August, 2010

I'm second to that. Underground source of water is the easiest one.
 
Posted by Xhunterko 1st August, 2010

Meh, go with canals. They're great for city layouts too. Or merge both canals and underwater caves for more fun and ancient history.
 
Posted by Strife 1st August, 2010

Thanks for the suggestions, guys. Yeah, I think I'm better off going with a canal/sewer type of layout. I tried tucking the water underneath the city, as I've illustrated in the picture I just posted.

I don't think I'll be able to do a full-fledged canal without extensive rearranging, since there are a lot of buildings that are directly in the path of the river, so I'd have to make it pass underneath. Perhaps the denizens simply use the underground river as a sewage system?
 
Posted by phanto 1st August, 2010

hurray an update!
good solution on the water problem.
looking forward to see more!
 
Posted by OMC 2nd August, 2010

This game is massive!
 
Posted by Strife 2nd August, 2010

Thanks guys.

And it's pretty massive indeed, OMC. Or at least, it will be once it's done. I haven't been very good about keeping track of how long it takes to play through the game up to this point, though - maybe I should add a clock to the game file or something.
 


 



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