The Daily Click ::. Projects ::. FableQuest Origin of the Phoenix Knight
 

Project: FableQuest: Origin of the Phoenix Knight
Project Started: 30th July, 2009 Last Update: 25th September, 2011
Project Owner: Strife Project Members:
Project Type: Action Adventure RPG Project Progress:

Intro Sequence Plans
Posted 20th Feb 11, by Strife  
At the moment, I'm taking a bit of a break from development since I'm not quite sure how I should approach the next part of the game. I want to aim for a more lighthearted atmosphere after the turmoils of the third dungeon, and I think the key to achieving this is through the player's new ally (the pirates). I don't want them to come off as annoying, though, so I'm going to have to sit down and think clearly about how I want to characterize them.

In the meantime, I still don't feel right about the intro dungeon. It's one of the oldest sections of the game, and I don't think that most players would enjoy going through it more than once because of its nature as an interactive tutorial. Introductions are critical, and I will need something that gives an instant impression of what the game will be like.

Therefore, once I start working on it again, I'm going to scrap about 75% of the current intro dungeon, saving only what is needed for storyline purposes. In its place, I'll make a new intro sequence that gives players a taste of the kinds of abilities they'll be using later on. I already have a decent idea of what I want to do, and I think the hardest part will be, once again, drawing the graphics for it.

Posted by Rikus 20th February, 2011

Excellent idea Strife, the first part of any game is very important and to give people a taste in the beginning on what is ahead will only make them play trough the beginning part even more.
 
Posted by phanto 20th February, 2011

Sounds good man.

Iteration is almost always positive.
 


 



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