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Project: Fangame: The Game
Project Started: 11th August, 2009 Last Update: 15th July, 2010
Project Owner: vertigoelectric Project Members: lease Arkhanno
Project Type: Very Hard Platformer Project Progress:
More Info: http://fangame.vertigofx.com Faves: 17

Just Some Screen Shots
Posted 23rd Sep 09, by vertigoelectric  
I just thought I would share a few screens from the game as it is so far. Preview

Preview

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Posted by Watermelon876 23rd September, 2009

Some screens look easy enough! And whats with the green invisible blocks?
 
Posted by vertigoelectric 23rd September, 2009

They're just like the colored [!] blocks in Super Mario World.
 
Posted by Blue66 23rd September, 2009

I've played 'I wanna be the Guy' as many others. There's like a billion games out there which are trying to imitate the original (but never got close). Even I've made some kind of a IWBTG ripoff game.

I know that even the idea behind IWBTG wasn't new, but that's beside the point. I was just wondering what you're doing to seperate your game from the rest? Or just another IWBTG clone?
 
Posted by vertigoelectric 23rd September, 2009

Well, this game has been called an "IWBTG clone" before, but as the author, I wouldn't call it that. Sure, there are many elements that are taken from IWBTG (some almost directly) but I am trying to make it different and unique enough to be just barely outside the realm of a rip-off.

Seeing as I'm a big fan of IWBTG, though, it is only natural that many features and gameplay mechanics share similarities. Even the basic controls and save/load system are the same.

Another thing to remember is that this game was originally designed to be for existing fans of IWBTG, so that they will be able to play it and have the same kind of feeling and basic atmosphere they found through IWBTG.

However, over the course of the project, features have evolved and has become a bit more complex, with the additions of various new types of interactive objects and materials within the levels.

My goal is to create a game that parallels the style of IWBTG while providing new, interesting gameplay mechanics.

I have been frequently visiting the IWBTG forums, and been seeing so very many IWBTG fangames pop out onto the scene. It seems that since Kayin has released an engine for the game, people have been throwing together all manner of IWBTG fangames like it's nothin'.

I'd like to think Fangame (the game) differs from the rest. I am proud to say that even Kayin himself complimented my game in that is much more "polished" than most of these games get, and that is what I am striving for.

It has been quite a struggle, getting a lot of criticism about various things, but I have been trying to take everything constructively and turn those criticisms into suggestions and use that to better the game.

I am a huge fan of classic gaming, such as NES, Sega Genesis, and the like. I really enjoyed IWBTG's feel of sometimes being thrown into an old game somewhat randomly, and I wanted to do something similar.

This is my first real official game (I've made prototypes before), and being such, it has been quite a challenge. I am doing my best, but in the end I think I would like everybody to know that this IS my first game and as such it is expected that things don't come out most desirably at first. It's a learning process.

Also, I noticed that I've received 2 Favs here since I posted a devlog a couple of days ago, and that shows me that people are actually interested in this project, which is really encouraging. Attitude is a big part of development, and sometimes I can get quite discouraged. So thank you to anyone who has Fav'd this project because it means a lot to me!

Anyway, I went off on a tangent. Sorry.

Lastly, one more thing that I am doing to make it different from other IWBTG fangames is that I am using my own sprites, graphics, and sound effects (with the exception of the jumping sound effect, which I plan on changing anyway). I wanted to have lots of spikes like IWBTG, but I drew mine differently. The main character is also original. The entire engine, for example, is almost 100% custom and none of it was taken from IWBTG, though it has been designed to function similarly.

Well, I didn't mean for this to be so long, but I wanted to provide a clearer understanding of what I am trying to accomplish and where I am coming from.

I also am not doing this 100% alone, either. Though I am the one building the game and coming up with most of the ideas, I do have a small team of loyal buddies online who have been helping me along the way by doing lots of tedious and mundane testing, finding bugs and glitches, providing advice and feedback, and overall helping to improve the game.
 


 



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