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Project: Fangame: The Game
Project Started: 11th August, 2009 Last Update: 15th July, 2010
Project Owner: vertigoelectric Project Members: lease Arkhanno
Project Type: Very Hard Platformer Project Progress:
More Info: http://fangame.vertigofx.com Faves: 17

The Fangame Attitude
Posted 29th Sep 09, by vertigoelectric  
Throughout the course of this project, I have been trying feverishly to find a happy medium between IWBTG similarities and differences, so that I can have a game that functions like IWBTG but different enough to be set apart from it.

I was doing some brainstorming today, and I had a thought I want to share with you. First, a little background.

When I played IWBTG, I absolutely loved it. I really got into it, and I thought "I like how something so simple can be so challenging and addicting". I knew some people didn't have the patience for it, but I loved it.

After a while, I decided "I would like to try to make a game like this". I first toyed with Game Maker, and used the same sprites, sounds, and other parts ripped directly from IWBTG. I came up with some prototypes. Later on, I got my hands on MMF2, and soon the Fangame title was born.

As development started up, slowly things began changing. A new character was made: Jonny. Gradually, other changes were being made to make it more and more different from IWBTG. Over the past several weeks I have been getting comments comparing Fangame to IWBTG, and in attempt to avoid such comparisons, I have been trying feverishly to find the happy medium between IWBTG similarities and differences.

Today I have realized that by trying to make Fangame so different from IWBTG, I have lost sight of my original ambition, which was "to try to make a game like that".

I have also realized something today that should have been my attitude the whole time. Fangame is my game. It is my creation. I can make it look the way I want, sound the way I want, and play out the way I want, and if I choose to use ideas and resources from other games (like IWBTG), I will. I should not worry if someone makes a comparison to IWBTG. If the similarities bother someone, they don't have to play it. It's as simple as that. Honestly, it should be considered a compliment to have my project compared to the game that inspired it from the beginning.

I have been trying very hard to modify, adjust, and tweak the game based on public feedback so that I can try to please as many other people as I can. Why!? Sure I'd love for people to like the game, but at what cost?

Bottom line: Fangame: The Game is about fun; fun in making it, and fun in playing it. I intend on having fun making it. If you don't have fun playing it, play something else.

Posted by Sumo148 30th September, 2009

nice rant you had going on there
 
Posted by vertigoelectric 30th September, 2009

I wouldn't really consider it a "rant". I just finally realized that I've been worrying too much about catering to others when I should be just having fun with the project, and I wanted to make it clear that I've realized it
 
Posted by Sumo148 30th September, 2009

you just summarized that whole long devlog in one sentence
 


 



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