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Project: Fangame: The Game
Project Started: 11th August, 2009 Last Update: 15th July, 2010
Project Owner: vertigoelectric Project Members: lease Arkhanno
Project Type: Very Hard Platformer Project Progress:
More Info: http://fangame.vertigofx.com Faves: 17

0.28.30
Posted 11th Oct 09, by vertigoelectric  
http://www.vertigofx.com/games/fangame/beta/fangame_0.28.30_2234.exe


Posted by Xhunterko 11th October, 2009

Please make save games compatabile with the newer versions. And try to make some, especially those versions that vaporize, as stand alones without the need for the internet. Some of us don't have 24 hour priveleges. Please? I just got to 3 rooms before the boss on the slime caves level. Glad you changed it to 32x32 though. 16x16 is still uncompleteable for me. Oh, you might want to check your boss start mode. I'm not sure if it had to do with glitch mode or not. But after the lights came back on, the character would dissapear until you moved. I hope you fixed that here.
 
Posted by vertigoelectric 11th October, 2009

As of version 24.22, I was forced to use a different method for saving games for increased flexibility. I do not see any reason to change this again in the foreseeable future, so current save game files should be compatible with future versions.

As far as the character disappearing... I've never heard of that before and none of my testers have reported such a thing. Could you explain a little more so I can understand what's happening?

PS: The tiles were 25x25 before we converted to 32x32
Comment edited by vertigoelectric on 10/11/2009
 
Posted by Xhunterko 11th October, 2009

All right. While using glitch mode, I travel all the way up to the boss chamber. Then I get out of glitch mode to be safe for a second. Then I go to the door, then I hop over to the middle platform that initiates the boss.

Then the noise plays and the lights flash. During the light flash, the character may appear in Front of the effect, sometimes behind it. However, after the lights, the Character Sprite becomes Invisible until a key press. It is often startling. As I found myself a platform below just before the edge once because I was still holding the key down. Would using glitch mode to Get To There be the problem? I went out of glitch mode in the room before and walked in like you would, but it still happened. Is that a better explanation?

(I have made some progess in the 25x25 version. In the room with the ice chamber teleport, I can get to the top of the elevator platforms, and only half way past the upper spikes.)
 
Posted by vertigoelectric 11th October, 2009

Hmmmm... you're the only one to experience this so far (at least, the only one to report it). I'm not sure what that could be... or what could be causing it...

I'll keep it in mind. Thanks for bringing it to my attention.

Did you find this bug in the most recent version, 28.30?
 
Posted by kksonwhowho 11th October, 2009

The music doesn't loop in this version.
 
Posted by Xhunterko 11th October, 2009

No, I haven't got to play 28.30 yet. It was in the previous version. If it wasn't reported chances are it might still be in there. I'll check it later when I get a chance.
 


 



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