The Daily Click ::. Projects ::. gurglefight
 

Project: gurglefight
Project Started: 11th February, 2010 Last Update: 27th October, 2010
Project Owner: nick_peoples Project Members: Dean James Reynolds
Project Type: online fighter Project Progress:

Bugs Bugs Bugs...
Posted 11th Apr 10, by nick_peoples  
Well after installing Lacewing i cvonverted the entire project to it. I am indeed very satisfied with MMF2 and its preformance. As for what i have finished, id thought id just make a simple checklist:
finnished:
player movements
sighn in/sighn out
send positions
send gun angle
shooting
loosing health
in game chat (sub app)
upgrades screen
MOST graphics
lobby (-chat and host room)
sound efects

unfinnished
scoring system
most game screens
options screen
host channel
shooting volume change(example player shooting at ur left, shooting sound come from left speaker)
armor upgrdes
meele upgrades
better shooting system(current is verry buggy )

Posted by Kyle Strait 12th April, 2010

Looks like its coming along pretty good! Got any pictures of the actual game or menus? Also seems like from where you are right now it should be just an easy way to finish! btw whats wrong with the shooting system? are you making your character do this: upon pressing "fire">Player-shoot an object at (0,0) from crosshair
thats how i do my shooting system and it works great! Make a crosshair with a mouse controlled movement and make a direction for every possible way the player can shoot. And BOOM easy
 
Posted by nick_peoples 15th April, 2010

well, i had that but it was too buggy, so i am using angles instead. the prob with this is the way how to make shooting from angles isnt very reliable, so instead shooting is an animation
 
Posted by Kyle Strait 18th April, 2010

ok what you can do is make it exactly how i said in my above post but instead of the mouse movement make it "Always>set X position of 'crosshair' at X position of Mouse pointer" and "Always>set Y position of 'crosshair' at Y position of Mouse pointer"

If you do that your person will have a very fluid and accurate aim if you make it to where upon pressing up set position of player relative to position of player +2 which gives your player a decent speed and do that for all the arrow keys! No more worry about crap angles
 
Posted by nick_peoples 21st April, 2010

yea, i did use something like that in another game but as it turns out it is alot more acurate to use angles. today im gonna try and change the shooting system from an animation to actually shooting it
 


 



Project Forums


Favourite

Advertisement

Worth A Click