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Project: Tormishire
Project Started: 7th February, 2007 Last Update: 15th December, 2009
Project Owner: Dr. James MD Project Members: MrPineapple
Project Type: Platform Project Progress:
More Info: http://satansam.co.uk/tormishire Faves: 78

It's almost 2 years old, grah!
Posted 25th Oct 08, by Dr. James MD  
So here we are again. Some news of the sort coming up but going through my pictures folder I bumped into an old screenshot of the options app-

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eeeeww. Feb 2007 was an ugly month. Then again the new one is kinda cut-down.
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btw, it does work with most game controllers, but if you have a 360 then it adds special stuff like rumble, analogue stick/shoulder support and the other analogue stick for camera.

Have to get cracking on finishing this game ASAP now. To steal what another indie bloke did...
____, ____, and ____ have been interested in publishing this game.
And me and Pineapple still don't have a proper studio name!


And have a picture of the main guy diving, no less!
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Nuze and jazz...
Thanks to some marvelous ideas and the like on the forum I've fixed all the slowdowns in the game

Also finally settled on a consistent parallax background style. Adding loads of new areas... the maps really expanding now, once you're through the first part of Chapter 2 the map really opens up and the exploration bit begins.
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Micro news - Added 3gb ram to my main computer and the Tormi map now loads/saves in seconds compared to the 5 minute time it used to take. Though it does take up 1.5gb of it and a further 4gb on the HDD. Ram is ace. So so ace. Go get some more now.

Also working towards trailer 5. It won't be out for a while but we already have a suitable track, it'll definitely be a little more action based showing off some weapons and tougher bosses.

Posted by Ski 25th October, 2008

Isn't this exactly what you posted the other night before deleting it? :S
 
Posted by Dr. James MD 25th October, 2008

Kinda, but had to blank out some stuff :3
 
Posted by alastair john jack 25th October, 2008

How many chapters did you intend to have?
 
Posted by Dr. James MD 25th October, 2008

5. With the first being a kind of more linear, training bit. Each one has a bit of a theme.
 
Posted by Ski 25th October, 2008

what's the point in posting stuff if you're gonna blank stuff out?
 
Posted by -Nick- 25th October, 2008

Does it add rumble to Dualshock 2?
 
Posted by alastair john jack 25th October, 2008

why is screenshots cropped?
 
Posted by Codemonkey 26th October, 2008

This is was a good update! I wonder why Tormi hasn't been on Klikcast yet...
 
Posted by Dr. James MD 27th October, 2008

It's not through Rikus trying, either

Nick - it should still rumble. I must test :3
Comment edited by Dr. James on 10/27/2008
Comment edited by Dr. James on 10/27/2008
 
Posted by Windybeard Games 9th November, 2008

this game is amazing!
 
Posted by lembi2001 9th November, 2008

This looks awesome. I'm intrigued to know who ____, ____, ____, and ____ are!!!!

One question though... Probably gonna be a major pain in the ass to rewrite this control systm but will you be including support for Wiimotes???
 
Posted by Dr. James MD 9th November, 2008

You can do that already with Joy2Key and Glovepie there's not enough buttons for wiimote but it does work well with the Classic controller if you've got one of them lying around.

 
Posted by RenatoDep 12th November, 2008

Awesome work James!
 


 



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