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Project: Tormishire
Project Started: 7th February, 2007 Last Update: 15th December, 2009
Project Owner: Dr. James MD Project Members: MrPineapple
Project Type: Platform Project Progress:
More Info: http://satansam.co.uk/tormishire Faves: 78

Cartographer nonsense
Posted 3rd Jun 09, by Dr. James MD  
Image
White=exists
Gray= planned.

There's not much else to report on yet. I had some good feedback on the melee battle system from some industry folk and I've decided to build upon that. Previously you only had 1 form of attack but the impact would adjust the angle of the enemies movement. Tying in with the co-op mode too and you could have a bit of a laugh playing tennis with enemy corpses.
But I've just added a kind of uppercut move too. Just something to send an enemy vertically - regardless of impact angle. This is a good little foundation for some big combos. I don't want to overcomplicate combat but I also want to make it fun, even after hours of play and with new weapons down the road I want melee combat to be a staple of the game.

I'm also back writing music. Only done 1 full length song so far but I'm quite chuffed since it's my first song in over a year. Partly down to not having the room for my midi keyboard, partly down to just losing all musical thinkings. For those that don't know I was on a photography shoot last year and the folk running it gave me a midi keyboard they found tucked away. And it works a treat! Has 2 programmable wheels which have come in handy when trying to produce a natural sound with orchestral instruments.

Posted by Sumo148 3rd June, 2009

that's one LONG hallway in the middle of the map
 
Posted by Dr. James MD 3rd June, 2009

Choo choo!
 
Posted by Jon Lambert 3rd June, 2009

AWW YEAH! Trains! Anyways, that's a heck of a lot of map to make... Wonder what that room at the center of the toilet bowl is...
 
Posted by MrPineapple 3rd June, 2009

thats lots of long hallways in the all of it!
 
Posted by W3R3W00F 3rd June, 2009

Trains!

That's 'un Heckuva map you got there James.
 
Posted by [EclektiK] 3rd June, 2009

That looks awesome! I mean it is too!
 
Posted by alastair john jack 3rd June, 2009

damn, this is big.

It seems you know exactly how the planned area will be, nice work.
 
Posted by Dr. James MD 3rd June, 2009

FWIW on a first run through and if you explore the whole white area, it's probably around 5 or 6 hours gameplay now.
 
Posted by Marko 3rd June, 2009

F**king hell - this is gonna be HUGE!!!
 
Posted by Codemonkey 3rd June, 2009

I want to go to that bottom room.
 
Posted by BeamSplashX 3rd June, 2009

Yay for awesome melee combat!

By the by, what kind of MIDI keyboard do you have exactly?
 
Posted by Dr. James MD 4th June, 2009

I was using a Roland E-28 but now I has me an Evolution MK-149.
 
Posted by MrPineapple 4th June, 2009

mine's an evolution MK-249c ... i win
 
Posted by alastair john jack 4th June, 2009

Are those lines that go from the top to the bottom like giant shafts? I guess you have a train thing though, hmm
 
Posted by aphant 4th June, 2009

Those far left/right areas look kinda bland and linear compared to whats in the middle.

5-6 hours, eh? Play the game proper or take that estimate as a challenge? That'll be a tough decision in the future.
 
Posted by Dr. James MD 4th June, 2009

The finished thing will be a lot more dense, when the games done I'd like to just go over it adding in secrets and bonus areas. At the moment it's sparse because thats just a guess going off a loose sketch of upcoming areas. My fave is the upper left
 
Posted by Carlguy (HTL) 5th June, 2009

AWESOME!!! cant wait for this!
 
Posted by Blue66 9th June, 2009

Very impressive work, James! And I really mean this... how the hell can you plan all this stuff out? I can't even plan one level ahead and even when I'm doing that, I'm already starting to think about changes on the previous ones ^^
 


 



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