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Project: Tormishire
Project Started: 7th February, 2007 Last Update: 15th December, 2009
Project Owner: Dr. James MD Project Members: MrPineapple
Project Type: Platform Project Progress:
More Info: http://satansam.co.uk/tormishire Faves: 78

Menu
Posted 26th Aug 08, by Dr. James MD  
Another one!

So in Tormishire there's a menu of sorts. Either press Start on a 360 controller or Esc on the keyboard to bring up the menu.


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So here we are in game, tra-lala. But what's that? You want to check an item or change some options?

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The first page of the menu screen is the stats page. It lists your party details and the bits and bobs you've collected so far (these appear ingame when needed). As well as the usual quit game options. But when you press either Q or E, or the shoulder buttons on a 360 controller...

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Here we go!

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This page lists the skills the player has collected. These cannot be lost, traded etc. They're yours until the game ends.

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Next up is the items page. These can only be used one at a time and are activated using the action key. They appear in the order they're collected, which is the same order as they move if you press the switch item keys ingame.
But you can shift them around to whatever order you want! Probably a good idea to keep most used items lower down in the list!

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This is a relatively new feature in the game. There are 50 books in the game that detail the area, the characters and story as a whole. They're collectables and are hidden around. There are also books describing bosses and how to attack them just before you fight them, though they're usually very tough to find.

They're not even entirely necessary but can offer secrets and such for the more exploration-y of players.

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The medals! These offer a few milestone achievements in the game, there are 32 in total, 12 going to bosses alone.

Because of the way Tormishire works - there is no clear cut goal or one true route to go. So this (along with other collectables) is how progress is measured.

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There will be an external options app (like all my games), but Tormi will have some options that don't require a restart built into the menu screen.

The interface isn't 100% complete yet, them block graphics and corner graphics are just placeholders whilst I work on the meatier bits of the menu.

Posted by Codemonkey 26th August, 2008

I like how it blurs out the background when you have a menu open.
 
Posted by Dr. James MD 26th August, 2008

And it likes you!
 
Posted by -Dark Martin- 26th August, 2008

T'sol.... and what is the blue blind thing?
 
Posted by Jon C-B 26th August, 2008

Nifty!
 
Posted by alastair john jack 27th August, 2008

That's awesome Image








I like how you kept the heart shapes identical to the ones in Zelda LTTP! Image

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Comment edited by alspal on 8/27/2008
Comment edited by alspal on 8/27/2008
 
Posted by Dr. James MD 27th August, 2008

Oh god you're right Redesign time!
 
Posted by alastair john jack 27th August, 2008

yay

Oh you have voice acting too?!
 
Posted by viva/volt 27th August, 2008

103/10 HP is a pretty impressive number .

Nice menu though, I can't wait to see it when it's all consistent!
 
Posted by Dr. James MD 27th August, 2008

Nicely spotted! More to fix Image (suspect its just the text blitter box not being big enough)

... And it was! Sorted now.
Comment edited by Dr. James on 8/27/2008
 
Posted by -Dark Martin- 27th August, 2008

James, what is the blue thing with big white eyes?
 
Posted by Dr. James MD 27th August, 2008

I've no idea ^^
 
Posted by viva/volt 28th August, 2008

-Mistah Bodgah-: How can you call yourself a Tormishire fan and not know -_-.

Also, James, do you think it's going to be hard to find the way around without a map system (seemingly) implemented?

I know in Metroid and Castlevania the map is a very welcome feature .
Comment edited by »Ben« on 8/28/2008
 
Posted by alastair john jack 28th August, 2008

This has no map?!
 
Posted by Dr. James MD 28th August, 2008

Unless I can get a 3D map working then it likely won't have one (in the style of Metroid/Castlevania).
It's something I want to fix when the full map is done.
 
Posted by Dr. James MD 28th August, 2008

And a little update - upped the medals from 32 to 48.
 
Posted by alastair john jack 29th August, 2008

Nice one.
Have you changed the hearts much?
 
Posted by Dr. James MD 30th August, 2008

Darkened them to suit the bluey menu theme.
 


 



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