Will do as soon as possible. Look for a decent update this weekend like I said in the blog. We're all really excited here too.
Thanks for the interest!
Pariah
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.
I've never seen the movie, but I'm still interested to learn more about the game you're making.
Is there any choice of us seeing the sketches and concept art that you've mentioned...?
Toadsanime: Yes, I'll post some concept art and sketches and what not as well as some of Violet's vector art pre-rasterization soon -- most likely this weekend.
Pariah
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.
@Mark Radon - Heh, heh... thanks. Everything about it looks so poorly done, yet awesome at the same time. The resemblence to 'Brain Dead' is astonishing, too.
@Pariah Leviticus - Ah, cool. I look forward to it, then.
Toadsanime: Brain Dead (Dead Alive, in the States) is also a Peter Jackson film, and truth be told, something we've thought about tackling after BT:TBHL is done. We're all big P.J. fans.
p
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.
Braindead?! Man it's almost as if you guys are looking straight into my heart!!! Classic films i was into at college (1999 if you younger people are wondering!) that i'll never fall out of love with!
Mark: Yeah. I'm a bit geeked about that one too, but It'll be a while considering that we've got a pretty long haul ahead of us on BT:TBHL. I really like the idea of lawnmowing through a party full of zombies. Ah well. That's a long way off.
p
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.
Sorry this is taking so damn long... We're back on it now!
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.
Carnivorous id, Thanks. I still have a long way to go before a trailer demo is ready for public consumption. Right now I've got a bunch of graphic assets, a trunk load of sound assets, reams of plans, level designs and gameplay ideas on paper, and a bit of code working out the platforming, the menus, and the story panels. There is still a long way to go.
p
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.