Thank you, James. I've been working on it since 2007 in it's current format. I actually started it a few years before that but my coding was sub-par and I just wasn't getting what I wanted. I'm really happy with what I've got now and am moving forward with great gusto. I really want to do a video of this for people to see as I think the still screenies are pretty boring. I really want to show you how this looks in action. And I'm pretty sure people will want to see at least one fatality.
Also, as to being an old MK fan; I used to own and operate an arcade back around 92-98 or so. I remember the huge hullabaloo when MK hit the cade. I remember lines out the door and the passion that everyone seemed to have for it. I actually held quite a few tournaments on MK, MKII, and MKIII and Ultimate. Great times. I miss playing MKII especially in the arcade... I miss the arcade...
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Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.
Yeah, Mortal Pong was a pretty cool game, which for the record you can still find here: http://www.dosgamesonline.com/index/game/121/Mortal_Pong.html . As I said before, I had nothing to do with the creation of the original Pong Kombat, and also nothing to do with Mortal Pong, but the two are definitely part of my inspiration for creating Ultimate Pong Kombat.
p
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.