Bugs so far in version 0.0.0.9b as of 23/05/09:
1 - Some fool who can only be killed by grenades
2 - Sound TOO LOUD
3 - Can shoot before connecting
4 - Old versions can walk through walls and vice-versa
5 - Is blood an active? You can use Paste into Background
6 - add an optional command /clear for destroying blood
(If backdrop, use Delete All Created Backdrops)
7 - Chat cannot be canceled
8 - Grenades travel too far
9 - Lag?
The "/clear" command is an excellent idea!
Yeah, the blood is a backdrop, but in MMF2, the backdrops are limited to the Objects limit
Grenades are made that way, they,re ricochet grenades, not regular ones.
The Lag is Caused by different factor:
-Distance of the Client and the Server
-The Server activity (more users=more lag)
But mostly, the lag is caused by the Game's frame rate, which is affected by the number of objects in the frame. So that's where the "/clear" command comes handy.
Sound too loud, well, adjust speakers? Lol I'll still add a volume option.
Can shoot before connecting: You probably don't have the latest build.
And for the Some FOol, I was playing a modified .mfa build with no bullet damage so that's clearly not a bug.
Chat can be cancelled if there's no text (no space either) by pressing enter.
And old versions can walk through walls, that's because for now all the builds are working in the same channel.
Bug with info about who you just killed/killed you. Bad info transfer need to fix this. Sometimes you kill someone, but it displays another player's name.
-When pressing "Q" or "E" with chat window open still switches weapons
-When pressing "Q" or "E" with game minimized still switches weapons
-When dead, and overlapping either the Medikit or the R-Nade box, the player can still gain health/grenades
-When dead, and shot, the user that shots the "dead body" still gains "Kills" points. And the dead player gains "Killed" points
Edit:
-Active always on top causes graphical inconsistency
-Bullet/Flame not being created in a logical position (Not created on the gun's barrel for exemple)
-Flames can still hurt you at very great distance, since they are not destroyed.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
26th May, 2009
Sometimes when I connect I can't shoot. The game connects and I can move around but my ammo is 0 and I can't reload. If I close it and reconnect it usually works.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
26th May, 2009
Yes. Everything works normally besides that and other players all work exactly the same. It is like the game is working normally except that I don't have any ammo and I can't reload.
In retrospect I've only seen it once or twice. It may have just been a random glitch. I'll tell you if I experience it again.