The Santa Mission - Santa VS The Easter Bunny
CREATED BY: LIJI
DOWNLOAD: HERE!


Santa and the Easter Bunny fought. The Easter Bunny got mad at Santa because everyone like Santa more than they like him. The Easter Bunny sent his bunnies to make santa unable to give the gifts. The Easter Bunny says that if Santa won't give the gift, the kids will hate him, and if the kids will hate Santa, they'll love the Easter Bunny! You plays Santa and you need to give the gifts and fight the bunnies. Once you give a gift - you get a cool power! In the end of the game you'll fight the easter bunny and teach him a lesson!


Judging - Chris

GRAPHICS: 10/20
GAMEPLAY: 13/30
PROGRAMMING: 13/20
CHRISTMASSINESS: 15/30
TOTAL: 51/100


Judging - David Newton

GRAPHICS: 13/20
GAMEPLAY: 16/30
PROGRAMMING: 16/20
CHRISTMASSINESS: 26/30
TOTAL: 71/100


Judging - Shab

GRAPHICS: 5/20
GAMEPLAY: 3/30
PROGRAMMING: 5/20
CHRISTMASSINESS: 8/30
TOTAL: 21/100


Judging - Andi Smith

GRAPHICS: 8/20
GAMEPLAY: 7/30
PROGRAMMING: 15/20
CHRISTMASSINESS: 10/30
TOTAL: 40/100


Judging - Assault Andy

GRAPHICS: 10/20
GAMEPLAY: 22/30
PROGRAMMING: 10/20
CHRISTMASSINESS: 23/30
TOTAL: 65/100


Overall: 248/500

CHRIS: Initially I was led to believe that the presentation of this game was pretty good. And it is. However, the game really feels like a stripped down version of any platformer. The basics are here. A competant, if perhaps uneventful platform engine. Basic graphics, where the tiles and background are completely different to the style of the sprites within. The game features numerous enemies, who can be killed by jumping on them, or by collecting power-ups. But the level design is pretty bad, and the scrolling, while quite advanced, is also buggy and has a tendancy to make me feel sick - as well as to prevent the player from seeing what's just around the corner. There are references to Christmas though. The game also includes a level editor - a nice touch. A bit difficult to use, but it's there, and a couple of extra points are added to the Programming category.

DAVID NEWTON: There's a lot more to this game than first appears - I thought it was a simple platformer at first, but puzzle elements begin to emerge as early as the second level. Having a limited number of chimneys to visit makes the player think about what they're doing, especially as some of the presents are essential to complete the level. An indication as to which chimneys have been visited would be good, though. The game uses a custom movement, which seems a little overenthusiastic at times, particularly as far as jumps are concerned. The scrolling engine is also custom-made, and feels bizarrely stop-start at times (I fell off the screen once, never to be seen again, while the game continued merrily). The Christmas theme is well realised, though, with not only the graphics but also the object of the game sticking to the theme. Providing a level editor was a nice touch as well.

SHAB: A slapdash effort, the only thing that this game shows is that the author knows how to make a camera control. Levels suffer from copy/paste syndrome.

ANDI SMITH: The game had a consistent look - Santa looked a bit skinny, but then he was doign a fair amount of jumping so he needed a more athletic build. The other graphics appeared quite pillowed - but there was parallax scrolling. I sometimes felt like I was playing trampoline by bouncing on as many Easter Bunny heads as possible. The Easter Bunnies were the only enemy and all looked the same.

ASSAULT ANDY: The engine needed a bit of work, it all seemed to move a bit 'fast'. Santa could also fall through the floor sometimes (as in the yfix wasn't coded properly or something) when you landed. I really couldn't get around the fact that you included a level editor, however you didn't use it yourself to make the levels. I think that if you had not made it you would have been able to polish the game a bit better. The graphics were okay, some of the backgrounds looked good but I thought the animation needed work. I did however really like the concept for the game, it was a style of platformer I haven't come across before. Taking presents and then finding houses to put them in was a good idea, the types of weapons were also quite original as well.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.