Christmas Stone
CREATED BY: Hishnak
DOWNLOAD: HERE!


The spirit of Christmas lies within a stone that spreads warmth and cheer. One night the stone was stolen. Now no Christmas will come. Santa can't get through the snow and all the animals are going crazy. You, as a guardian of the stone, have to find it to restore Christmas...You even get to ride in Santa's sleigh!


Judging - Chris

GRAPHICS: 19/20
GAMEPLAY: 21/30
PROGRAMMING: 12/20
CHRISTMASSINESS: 21/30
TOTAL: 73/100


Judging - David Newton

GRAPHICS: 19/20
GAMEPLAY: 28/30
PROGRAMMING: 18/20
CHRISTMASSINESS: 25/30
TOTAL: 90/100


Judging - Shab

GRAPHICS: 15/20
GAMEPLAY: 15/30
PROGRAMMING: 15/20
CHRISTMASSINESS: 20/30
TOTAL: 65/100


Judging - Andi Smith

GRAPHICS: 17/20
GAMEPLAY: 23/30
PROGRAMMING: 11/20
CHRISTMASSINESS: 12/30
TOTAL: 63/100


Judging - Assault Andy

GRAPHICS: 19/20
GAMEPLAY: 26/30
PROGRAMMING: 19/20
CHRISTMASSINESS: 25/30
TOTAL: 89/100


Overall: 380/500

CHRIS: A rather good platformer which has the slight disadvantage as being very similar to Hishnaks other works. Clearly though more effort has been put into this game, with a Christmas theme throughout. Many levels are present too. The player disposes of enemies by shooting them with his bow and arrow (more powerful arrows are available the further you progress, but of limited quantities). This features a good, solid engine, and a rather long story - although you can tell the game was rushed towards at the end to meet the competition deadline. Graphically, wonderful - the little details are consistent throughout. Possibly a little easy to finish, but Christmas Stone is fun while it lasts.

DAVID NEWTON: As can be gathered from the score, I was very impressed with this game. The plot is loosely based on Christmas, with some wintery levels and a mission to find Santa and his presents (the ending was a little arrogant as well!), but it's easy to tell that a long time has been spent thinking about the gameplay and the graphics. It looks like it could come from the SNES easily. The difficulty level seems a little high, with the game eagerly throwing things at the player from all angles as early as the second level, but it's easy to get adjusted to it after a couple of tries. There are even some alternative styles of level to break up the platforming. It's clear that a lot of work went into this game from start to finish, and I don't think that it suffers from repetition at all.

SHAB: Another well made platformer. It's not particularly impressive, and it does nothing new; but it does nothing wrong either. The graphics are indeed very pretty, but suffer from a lack of variety.

ANDI SMITH: Another game with wonderful graphics - LOVABLE graphics. The Christmassiness was subtle in this game, and it was only a few levels in that it kicked in, with flying Santa's sleigh. The sleigh section was executed better than the flying section in 'A Santa Story' but I did really like the flying controls of 'A Santa Story' more. Good effort, and I love the graphical style and level design.

ASSAULT ANDY: I really liked using arrows, they are always fun in platform games. The enemies had good AI, and the game seemed to run smooth in general. I liked the graphics aswell, except the animations needed a little work. The checkpoints or save points were pretty annoying. I had to do a fair bit of repeating, especially when I got to Santa's sleigh. The fall out platform code wasn't done very well either. The platforms should have come back after a certain amount of time instead of when the player left the screen. It meant that sometimes you would be stranded and the only way out would be to die or hurt yourself.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.