THE DAILY CLICK CHRISTMAS COMPETITION
2005 -- details -- rules -- judging criteria -- winners -- clickteam -- the daily click -- forum thread -- |
Santa Claus Rescue Squad CREATED BY: Stuart Browne DOWNLOAD: HERE! It was Christmas Eve once again. Santa got his sliegh full of every toy for every boy and girl in the world. The elves got the reindeer all hooked up and left Santa to do his job. The elves all who were very tired got to rest until boxing day then start making toys all over again. All expect one! Kordik the rescue elf got a message that Santa was being held hostage! You get to play as this elf and try and make your way to Santa. While the people who are holding Santa are trying to kill you. Dodge bombs, fly a reindeer, and chase after a helicopter. With a twist at the end. Judging - Chris
GRAPHICS: 2/20
Judging - David Newton
GRAPHICS: 4/20
Judging - Shab
GRAPHICS: 5/20
Judging - Andi Smith
GRAPHICS: 2/20
Judging - Assault Andy
GRAPHICS: 1/20
Overall:
60/500
CHRIS: Absolutely by far the worst entry here. The game is a series of levels cobbled together. The first one, a platform stage, is tiny and there's nothing to it. The second level, by which time you have captured Rudolph, is suddenly impossible to complete. There's something wrong with the difficulty setting, I wonder what it could be? Everything about this game is horrible, from the presentation to the graphics. You can't skip cutscenes. The snow is unrealistic and there's far too much of it. There are occasional Christmas references though. There is very little that amounts to what you or I might call "programming" and henceforth is, in my humble opinion, not only the worst entrant in this competition, but quite possibly also the worst klik game I've ever played. DAVID NEWTON: There are a couple of problems with this game's interface. First of all, having a mouse-driven menu in a game that's otherwise keyboard controlled seems out of place, and to click on the words in the menu themselves is a bit awkward. "Instructions" didn't seem to work at all, and having to explain the levels in the text file rather than have the purpose obvious in the game makes it seem awfully artificial. Finally, there isn't any way to restart when you die, short of pressing F2! The game's graphics are simplistic and the animations are very crude - it features the classic Hot Spot problem where the character's turning point is the end of his nose. The bombs that you have to avoid throughout the levels are just strips of colour with numbers on them. Playing the game isn't very enjoyable at all, despite a brave attempt to mix a variety of different play styles. On the positive side, though, at least it kept to the Christmas theme. SHAB: To me, it seems as if no effort was put into this game at all. The "game" is horrible, buggy, and no fun at all. ANDI SMITH: This game should be known as an unhealthy obsession with bombs. There was some nice variation with the controls for the levels, but they all came back to bombs. In the author's own description he says "The bombs are flying here and so it is mainly luck." - no game should ever rely on luck. Games are normally skill based.. sure luck can help, but it shouldn't be reliant on it! ASSAULT ANDY: Please, Please, PLEASE let me skip the intro. Secondly, sorry this game was just not fun at all to play. It seemed like aimless walking and random events. |
While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.
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