Dungeon TV Christmas Special
CREATED BY: Hayo Van Reek
DOWNLOAD: HERE! (Kliktopia) or HERE! (Hayo van Reek Portfolio)


A little topdown puzzle game, its about Fishhead and Highhair who are trapped in a dungeon. This dungeon is actually a tv-studio owned by Tomatoman Entertainment Network (TEN). People at home will be able to watch the ways of Fishhead & Highhair in the reality struggle "Dungeon TV".


Judging - Chris

GRAPHICS: 17/20
GAMEPLAY: 28/30
PROGRAMMING: 19/20
CHRISTMASSINESS: 11/30
TOTAL: 75/100


Judging - David Newton

GRAPHICS: 17/20
GAMEPLAY: 22/30
PROGRAMMING: 16/20
CHRISTMASSINESS: 20/30
TOTAL: 75/100


Judging - Shab

GRAPHICS: 15/20
GAMEPLAY: 9/30
PROGRAMMING: 15/20
CHRISTMASSINESS: 5/30
TOTAL: 44/100


Judging - Andi Smith

GRAPHICS: 16/20
GAMEPLAY: 25/30
PROGRAMMING: 10/20
CHRISTMASSINESS: 3/30
TOTAL: 54/100


Judging - Assault Andy

GRAPHICS: 19/20
GAMEPLAY: 26/30
PROGRAMMING: 17/20
CHRISTMASSINESS: 21/30
TOTAL: 83/100


Overall: 331/500

CHRIS: A tag-team game, very similar in style to that old classic Sokoban. Alternating between two characters, you must push blocks around and collect all the presents in a very tight time limit. This is a highly addictive game, and very challenging too. The Christmas theme hasn't been terribly well utilised however and the presents might as well be some other random object. This greatly reduces the score, which is a huge shame because everything else is very nice indeed - and I mean everything. The level design in particular, although often difficult, never becomes frustrating, and Hayo has pulled off the tag-team element tremendously. Both players must play pivitol roles in creating pathways for each other, and both must reach their finish squares before the allotted time limits. The only slightly depressing thing is that the game looks terrible full-screen, and is best played in its original window size. Overall though, great stuff. Just a shame about the lack of Christmassy presentation.

DAVID NEWTON: In yet another example of my oh-so-clever "anonymous marking" scheme falling down, it's pretty obvious whose game this is, and it features his trademark detail in the graphics department. They seem to be a little more simple than usual due to a low resolution being used, but they work well. The idea of the game is simply to open up the exit and get through it - to do this, two familiar characters have to work together to get past a variety of obstacles. This is a good principle, but the interplay between the two characters doesn't really emerge until late in the game - many of the levels can be completed by getting one character to his goal then the other. I found a couple of glitches, but nothing too major - just a couple of crates appearing behind the ! blocks and so on. The use of a static image for the clear blocks was clever. This is undoubtedly a decent puzzle game, and I'd rather like to see a bigger game based on its ideas. However, I don't think that it made a huge amount of the Christmas theme. Presents have to be collected and some lights and trees are scattered around, but that's about as far as it goes - other than that it could be a standard non-seasonal puzzler, as the plot only barely makes a mention of it. But it's a good game in its own right.

SHAB: A well put together game, while nothing remarkably special, it IS a bit of fun and there are quite a few levels to play around with.

ANDI SMITH: This was a really nicely made game which worked very well and wasn't a platformer. The graphics were excellent, the gameplay was good, the difficulty was pitched just about right. But the whole Christmas part felt like an afterthought. This could have been a game about anything. The guy dressed in a Santa costume at the start saying it was a 'christmas edition' and the presents pickup was not enough.

ASSAULT ANDY: Great solid engine, clean style of consistent graphics and a nice little puzzle. It felt like a game you would find on the GBA. One thing that really annoyed me however was the collision tests with the enemies. Often when an enemy was passing and I pressed up, it said that I hit them, even though it didn't really look like I did. Maybe I was just impatient for them to get past though =P.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.