Santasm 2
CREATED BY: Radix
DOWNLOAD: Removed by Author Request.


So Phil is back, and he's leading another elf uprising right before xmas. Ordinarily Santa would just twomp him again, but unfortunately this time Phil has a handy toyification beam. So Santa finds himself turned into a toy with only one night to stop the elves from taking over the world. Game music by Nastyman.


Judging - Chris

GRAPHICS: 15/20
GAMEPLAY: 22/30
PROGRAMMING: 17/20
CHRISTMASSINESS: 21/30
TOTAL: 75/100


Judging - David Newton

GRAPHICS: 18/20
GAMEPLAY: 24/30
PROGRAMMING: 18/20
CHRISTMASSINESS: 24/30
TOTAL: 84/100


Judging - Shab

GRAPHICS: 15/20
GAMEPLAY: 25/30
PROGRAMMING: 20/20
CHRISTMASSINESS: 20/30
TOTAL: 80/100


Judging - Andi Smith

GRAPHICS: 15/20
GAMEPLAY: 10/30
PROGRAMMING: 8/20
CHRISTMASSINESS: 5/30
TOTAL: 38/100


Judging - Assault Andy

GRAPHICS: 16/20
GAMEPLAY: 22/30
PROGRAMMING: 19/20
CHRISTMASSINESS: 20/30
TOTAL: 77/100


Overall: 354/500

CHRIS: I am liking this game a lot. Initially underwhelmed, I suddenly found myself playing it more and more. You start off as a robotic Santa Claus, and you can effectively choose your route throughout the game. Collecting coins in-game gives you the chance to upgrade your robot, and you can have various combinations, much like Custom Robo. One of the robots can, for example, hover for a period of time. Throughout each of the levels are stars to collect; the more you get, the more firepower you have. While there are only a few levels, each of them has been well thought out in terms of design and enemy placement. It's particularly Christmassy too, with stages set on ice mountains and toy factories and the like. An almost perfect game engine enchances the gameplay - the only real irritant is how Santa moves so slowly up and down slopes - and features original music too. For me, a definate contender for the crown.

DAVID NEWTON: This is an interesting game, as it allows the player to customise how to play it to quite a large extent. Three levels can be picked out of five, after which the final level is played. There is also the option to build a character (selected from two parts) by earning money during the levels, and each part gives a different property to the main character. The game is presented immensely well, with a slightly NES-styled theme running throughout (also embodied in the selection of chiptunes in the background). The only problem that I found with the graphics was that oddly, the pipes in the background of the Plastics Manufactory level scroll mesmerically faster than the foreground, and this tended to make me cross-eyed after a while. The idea is basically to get through each chosen level, powering up your chosen character (or "toy") as you go. The levels are few but very detailed and diverse, and a large number of enemies have been included, ranging from grinning things in the sky to elongated cats. It's enjoyable, and certainly up there with Mega Man as far as difficulty is concerned.

SHAB: Now this is the type of game that makes me glad to judge compos. It's a refreshing idea, there are no visible compromises; and the whole this is FUN to play. While the style is admittedly old school, it's refreshing. A strong, strong contender.

ANDI SMITH: Another platformer, this one looking rather splendid. The platform engine was well built. The music was lovely... but the whole thing didn't feel very Christmassy - there was no Christmas spirit! In fact, with a bit of character customisation I didn't even have to play as Santa Claus - but that's a counteractive comment cos the customisation was a very neat idea. The level design was uninteresting, and since I could play the levels in any order there wasn't any difficulty curve - and I tired of the game quickly. Technically - good, Christmassy fun - not so good.

ASSAULT ANDY: The graphics were pretty nice, I liked the parralax in the background. The engine was nice and solid. I did find the weapons really annoying to use however, they were a real let down in the game. Being able to build your character was a cool addition aswell, but it was often hard to save up enough money to get anything worth using. Some enemies were also initially hard to tell if they were good, evil or even collectables! So maybe they needed to be more evil looking, or have differant colours.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.