Evil Red Men
CREATED BY: DaDDe
DOWNLOAD: HERE!


The game has 24 levels. In each level you must gather all the christmas presents in a sack. You can pick up and throw presents. Watch out for Evil Red Men and sharp Christmas stars.


Judging - Chris

GRAPHICS: 11/20
GAMEPLAY: 13/30
PROGRAMMING: 16/20
CHRISTMASSINESS: 11/30
TOTAL: 51/100


Judging - David Newton

GRAPHICS: 10/20
GAMEPLAY: 15/30
PROGRAMMING: 17/20
CHRISTMASSINESS: 20/30
TOTAL: 62/100


Judging - Shab

GRAPHICS: 5/20
GAMEPLAY: 7/30
PROGRAMMING: 8/20
CHRISTMASSINESS: 5/30
TOTAL: 25/100


Judging - Andi Smith

GRAPHICS: 5/20
GAMEPLAY: 6/30
PROGRAMMING: 7/20
CHRISTMASSINESS: 9/30
TOTAL: 27/100


Judging - Assault Andy

GRAPHICS: 7/20
GAMEPLAY: 15/30
PROGRAMMING: 10/20
CHRISTMASSINESS: 20/30
TOTAL: 52/100


Overall: 217/500

CHRIS: We have an interesting idea here. An almost retro platformer where you need to throw the presents in each stage into a big sack. The engine must have taken ages to program, but it's almost unplayably floaty, and the character sinks into the ground a lot. I do like the way that everything is affected by gravity and angles. A lot of work clearly went into the engine, but... there you go. The graphics are acceptable. They're not hugely detailed, although I like the animated snowflakes. The game is very blue and Christmas references are very small in number. It's a very hard game to master - largely thanks to the engine. Ironically, it's also the engine that saves the game from getting a much lower score too, as it is, as mentioned earlier, well programmed.

DAVID NEWTON: The physics in this game are pretty decent (i.e. they don't break when you or the presents are bouncing around at high speeds) but the gravity and movement feel rather slow. Also, having the Space bar take on both the duties of present-throwing and jumping seems a bit of underuse of the keyboard, even if it's designed so that you can't jump while holding a present. I assume that the voice samples have been slowed down to make them sound more Santa-like, but in reality they just sound weird and rather terrifying.

SHAB: Very much like a low production value Zone Runner clone. Not particularly impressive.

ANDI SMITH: The movement engine for this game really wasn't nice... I kept hitting springs because of sliding - sure it's an icy land but this was breaching on annoying. And the springs on certain levels were even more annoying. The idea was nice, it just wasn't executed well. The sound effects were just horrible.

ASSAULT ANDY: A very unique game, with an unsual conecpt. It was a good idea but it wasn't executed all that well. The platform engine wasn't very good, with the player falling into the ground. The box shooting an movement was okay. The graphics definitely needed to be improved upon, with some better walking animations.

While Clickteam are supplying the main prize, they do not endorse or sponsor this event and thus cannot be held responsible for any mishaps, if any, that may take during this competition. Products that are late for this competition will be null and void. The judges for the competition are Chris Street, David Newton, Knudde (Shab), Andi Smith and Assault Andy. If you enter the competition and finish the product before the deadline, you may release it whereever you wish to, but it will not be accepted at The Daily Click until after ALL the judging has taken place and the results posted on both this mini-site and the main pages of The Daily Click. Neither us or Clickteam will be held accountable in the case of any prize lost in the post. All judging is fair and unbiased. Attempts to bribe the judges will result in a painful slap to the face. Judging will take as long as it takes, and the results will be announced over at TDC as soon as possible.