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Articles
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Title
Rating
Views
Author
Added
MMORPG Principals and basics
3.4
6512
Lew
21st Jan 04
Difficulty curve is one of the most important aspects of a good game
4745
KlikFactory
29th Jun 03
Originality is the KEY to a fun game!
5113
KlikFactory
30th Jun 03
Commence the comments!
3.5
5345
Tigerworks
9th Aug 02
The every event (and speed)
4.1
7560
Tigerworks
8th Oct 04
Making a bug-free game
4.1
7339
Tigerworks
2nd Jul 02
The Many Benefits of 'Organised Coding'
5639
Tigerworks
2nd Jul 02
Everything has gone Loopy!
4
8605
Tigerworks
3rd Jul 02
Why get MMF 1.5?
3
10473
Tigerworks
4th Jul 02
Advanced Fastlooping
3.55
7326
Tigerworks
7th Dec 04
HTTP for clickers
3.85
11421
Tigerworks
3rd Jan 05
Ideas for games
3.4
5556
Tigerworks
6th Oct 02
Need webhosting?
3.85
8542
Tigerworks
28th Apr 03
Command Line Fun
4
8505
Tigerworks
28th Oct 02
INI
3.3
9801
Tigerworks
23rd Jul 02
Videogames taught me activism
6210
Yai7
13th May 18
Can't decide which game to make?
3.7
6068
Muz
15th Mar 04
Quick, easy, yet deep storylining
3.8
6662
Muz
3rd Apr 04
More tips on making your games smaller, Muz's style
2.5
6700
Muz
24th Jun 03
Always or Every (time) conditions
3.8
6089
Muz
4th May 05
Muz's Guide to Writing a Good Article
3.45
5933
Muz
30th Apr 04
Muz's Guide to Making a Realistic Physics Engine
3.95
9441
Muz
1st Sep 05
Game Design Goals
First thing to do when starting a game...
5410
Muz
29th Jun 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
4
5209
Muz
30th Jun 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
4.15
5814
Muz
3rd Jul 09
Losing doesn't always have to be a bad thing
5717
Muz
23rd Aug 03
A quick guide to hiring
5165
Muz
30th May 08
Muz's Guide to Designing a Good Villain
4.05
9327
Muz
4th Nov 04
Making money from games
A few guidelines to keep in mind
3.35
6386
Muz
18th Feb 10
The Alert Admin button
3
4953
Muz
10th Jul 08
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