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Dragon Riders -TEST-
Author: Philipe (Phil-Con Games) Submitted: 28th March, 2004 Favourites:0
Genre: Demo Downloads: 93
Rated:


Edited By Philipe on 3/30/2004

Edited By Philipe on 3/30/2004

Edited By Philipe on 3/29/2004

Edited By Philipe on 3/29/2004

Edited By Philipe on 3/29/2004

Edited By Philipe on 3/29/2004

Edited By Philipe on 3/28/2004

Edited By Philipe on 3/28/2004

Edited By Philipe on 3/28/2004

Edited By Philipe on 3/28/2004

This is a game than me and my friend been working on for about a year, and its not even a third way done yet! In case youre wondering, I need some constructive critisism so i know what to improve. I thank the Castlevania series, Megaman/ Megaman X series, Final Fantasy series, Mystic Quest (for SNES), and a few other random games for their awesome songs! And no, this game has no riders in it. I dont know what me and my friend were thinking when we named it. But anyways, i know in the first levels, you can fly off the screen, and ill fix that later. If it gives anyone to much trouble, ill just mail you the passwords to get past the first few areas. For now, dont be suicidal. Plz dont lie! This game has 135 frames, and i need EVERY one of them to be tested. That means look for flaws. Dont forget, there are secrets though. Also, if you get a password for an ability, you have to type each one to get each individual ability or item back. Anything that looks like its an area on the world map with no text means you either cannot YET accses it or it has not been implemented yet, and will be out once I update it a bit. And yes, the game can be really freaking hard. But plz dont say its unbeatable. I already tested the whole thing (duh). Beware! If you figure out a few passwords on your own (which actually isnt very hard to do), your abilities, items, level access, and any other global value related thing may not be there or may be glitchy! If i send you a password that leads beyond the first realm, ill try to include instructions for anything special you might need to type in. Enjoy!

:: UPDATE ::

I fixed up a few things in the game and discovered the many joys of transitions! I also made fun of myself in the title screen! I hope you enjoy these slight changes. If you're stuck on scorpion boss on my previous version, then redownload the game. Also, make sure you go to left side of screen after beating them to get hp and warp. Also, i noted something important to understanding how to avoid certain monsters. While they normally move realistically, or as bouncing balls (whereas they move in a circular like grid), you move on a square grid. Basically saying, when they go diagonally, they go diagonally on their grid, but if you go diagonally, you go both up/down and left/right. So, if you were slightly slower than them going only left/right or up/down, you would go faster than them going in both, correct? It might be hard to understand the way i explained it, but its true. So in order to avoid CERTAIN monsters, move diagonally, not horizontally or vertically. I hope you feel enlightened. Enjoy! (as if i didn't already say that)

:: UPDATE ::

Bcuz i need more of the game tested, and people will give up on something hard normally, i have put up a few passwords. sky, desertup, thepitup, templef, and themap are the passwords for the 1st realm and the Overworld Map. Any more problems and i guess ill slap all of them up here. Don't give up on the hard parts, plz! Just skip them or something. If the Pit gives you too much trouble, then just go off the screen and Super-dive.

:: UPDATE ::

Who didnt see another update coming? Anyways, i added the actual project and application to the zip file. The original level programming wasn't grouped and it wasnt that great. The rest is a little more sensical. We've got glitches too, and we need some checking, and maybe some advice too. Also, HOW THE MESS DOES EVERYONE DRAW SO FREAKING GOOD!!! IVE ALWAYS TRIED SO HARD!!! Also, this isnt our first game. We simply cant draw worth squat in comparison to yall guys at the Daily Click. How long do you normally spend animating one sprite?

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http://mywebpages.comcast.net/jfguin/mywebpages/philip/DragonRiders.zip (2.72mb )



Posted by Knudde (Shab) 28th March, 2004

I updated your DL size before I added it.
 
Posted by Philipe (Phil-Con Games) 28th March, 2004

Thx! This isnt my first game ive made, but its the first ive posted here.
 
Posted by Kaine 28th March, 2004

could you save your screenies with another file type besides bmp?
 
Posted by Stephen [NeonairGames] 28th March, 2004

This is pretty cool. A unique gameplay. Best of all, you play as a dragon.(I'm a dragon fanatic):D
 
Posted by Philipe (Phil-Con Games) 28th March, 2004

i dunno if i can save different, really. Im new to taking screenshots. Ive never actually done it until today. This is probably gonna sound stupid, but why do you ask? Does it have any signifigance, or is it a random question? Honestly. I dunno. Teach me the ways of screenshotting oh wise master!
 
Posted by Stephen [NeonairGames] 28th March, 2004

reviewed! :D
 
Posted by Philipe (Phil-Con Games) 28th March, 2004

thx a lot for the reveiw man! i guess i do stink with graphics, but i added more sounds and stuff later on. The game, from what i can tell, gets more of a story like game and less of a short level almost-arcade-like-game as it goes on. About the gradients: i know they stink, and they would look a WHOLE lot better on MMF. That is, if i originally started on it. I started with TGF, which as we know, has ludicrously pathetic gradients. I mean, purple to orange shouldnt include brown! But still, i probably overlooked it a little. If they werent in about half the levels, i would go back and change them. Actually, i might. The game i guess gets slightly more detailed in graphics later. My friend originally drew up the clouds, but we resised them later, making them look crummy. Thx again! Ill try to not use anymore gradients (though i probably will anyways, i cant remember squat)Ill fix up what i can easily fix for now.
 
Posted by Philipe (Phil-Con Games) 28th March, 2004

i just played the scorpion boss level, and i think i know the problem (i still made it based on "have all scorpions been destroyed" anyways, cuz my idea was somewhat odd) Once the scorps are dead, head to the left in order to get the hp and the warp. I knew that it was unobvious, but i didnt fix it, seeing as i would normally be there to tell the player what to do in a tight spot. Theres probably some other stuff like that (including the joke in the first briefing, in case you wondering)
 
Posted by StEnt 28th March, 2004

Bmp are big and take a while to load for 56kers.
 
Posted by Philipe (Phil-Con Games) 28th March, 2004

srry bout that. im not sure how to make smaller
 
Posted by Philipe (Phil-Con Games) 28th March, 2004

I figured out how to make the screenshots smaller. Thx for the comments guys
 
Posted by Muggus 29th March, 2004

Interesting concept.
 
Posted by Teapot 29th March, 2004

i like
 
Posted by BullDozer 29th March, 2004

AAAAaaaarrrggghhhh! Sounds damn cool BUT* i cant see screeeeeennnnsssshoooots
 
Posted by Philipe (Phil-Con Games) 29th March, 2004

how come? Do i need to do something to them?
 
Posted by Philipe (Phil-Con Games) 29th March, 2004

if theyre too small, just click on them
 
Posted by Philipe (Phil-Con Games) 29th March, 2004

oops. Im new to this. My bad. Ill go ahead and fix it
 
Posted by Pkeod 29th March, 2004

I didnt like it expecially... reminded me of one of my first games though :) keep working at your skills!
 
Posted by Philipe (Phil-Con Games) 29th March, 2004

ok, ive FINALLY fixed up the stupid screenshots, FOR GOOD. Thank you for the comments everybody
 
Posted by Echisketch(PS) 30th March, 2004

i know you gave credit, but it makes it evil that your using commercial game's songs...
 
Posted by Philipe (Phil-Con Games) 30th March, 2004

well, we're not selling it, and if we do, we'll make our own or something. We just need a few (hundred) songs that fit the level right. We just dont have the kinda time it takes to make 2 or 3 songs for every single area! This isnt really a short little arcade game here. Besides, we cant make good midis for some reason. We have to use a drag and click midi making program bcuz i dont have keyboard or anything. Although, we have made 2 songs in the game when i had nothing else to do.
 
Posted by concon 31st March, 2004

hey phil this is con-con. if ny1 doesnt know, im the friend that helped him make the game. we both did difrnt work on the grafcs. we will eventually make some credits saying who did what. AWESOME GAME isnt it? *(i still cant beat it though) he said to himself*...........
 

 



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