Here is a car movement engine I've made, which features:
- Full 360 degree movement with decimal accuracy
- Skidding round corners (and handbrake turns)
- Tyre marks
- Lap timer, which also shows your best time
- No extensions required
- Fully commented events
I really like this engine for manuvering. The skids make it a real challenge and it's just plain fun to peel out.
My only problem is that there's nothing in here about handling collisions. Without that, it's rather hard to make a car game I'm afraid.
Any tips on collisions with this engine?