The Daily Click ::. Downloads ::. Arcade ::. Retrospect

Author: Kamukoira Submitted: 4th February, 2008 Favourites:0
Genre: Arcade Downloads: 63

Edited By Kraton on 2/8/2008

Edited By Kraton on 2/8/2008

Edited By Kraton on 2/4/2008

Retrospect is retro stylish arcade space shooter with online highscores and much more.

Game is generally Geometry Wars ripoff with unique enemies and actions. Game was submitted to the Clickteam's Vitalize Game making competition and so you can play it at madword ( ) or just download stand alone.

Mouse left button: Shoot
Mouse right button: Freeze time
WASD: Move
ESC: pause

Kraton (c)

Review This Download (2.2 mkb )

Posted by Guru Rinpoche 4th February, 2008
Rated :

It might not be a bad idea to expand the playingfield a bit, so you don't feel so confined. Also, the ship's constant rotation is a little distracting.
Posted by Torava 4th February, 2008
Rated :

I think that the playing field should be unlimited. The music in the menu is very annoying, but the game music is very good. Maybe the game music should play all the time?
Posted by Noyb 4th February, 2008

I miss the enemy spawn sounds from Geo Wars that let you know on more than one sense what enemies are appearing. There doesn't seem to be much feedback when you die. Sure, the enemies disappear and you flash red for a little bit but it could use something a bit more dramatic. The spinning ship is very distracting. The cursor disappeared entirely for me on the score submission screen. Enemies spawn on top of the player with little to no warning. Definitely try and choose less annoying shooting and ricochet sounds, since that is what the player will be constantly hearing, and it's odd to hear the edge-ricochet sound that signals useless shots when firing on stronger enemies. I'm not sure the play area needs to be enlarged so much as the player speed decreased, since there's no large need for such a high speed (at least from the short bit I played), and it makes the movement more touchy rather than fine. Speaking of fine, it feels like you're using hitboxes larger than the sprites themselves, although it might just be due to the fast movement of the player. Otherwise, the engine is solid and pretty fun.
Comment edited by Noyb on 2/4/2008
Posted by Assault Andy 4th February, 2008

Wow, that's really weird. I just made a game for the Vitalize competition called Retrospect too?!. It's unreleased elsewhere though. What the hell LOL
Posted by Tim 5th February, 2008

Not a bad clone of that game I can't remember the name of... Nothing will touch the original though - That was made in BlitzMax as far as I'm aware
Posted by Kamukoira 5th February, 2008

Thanks for comments. Cursor only disappears on vitalizeversion, stand alone works fine.

I didn't have much time to focus on sounds and music because of this competition and because of vitalize I couldn't use any mod extensions = I needed to use MMF2's own ability to play mods :S and if you have never tried it you know it really sucks.

I'll release new update later for this game with better sounds(and more of them), menus and I'll fix those problems
Comment edited by Kraton on 2/5/2008
Posted by Codemonkey 5th February, 2008

looks like fun... think ill download!
Posted by 6th February, 2008
Rated :

I just get a blank file, i suspect i need some random program such as win rarr or somthing, can you not just use a regular zip

would love to play your version of geometry wars
Posted by Arneckian 6th February, 2008
Rated :

OMG. I was working on a game just like this. Except it's about 10x better. >.<
Posted by Kamukoira 8th February, 2008

Game is now in zip format. Use same link.

Retrospect was developped around a week for vitalize competition and so it's still pretty rough. However I'm updating game all the time and later there will be more modes like campaign where you can get more weapons, powerupps, ship equipment and more. This game right here will be the real game's retromode etc..

Posted by 8th February, 2008
Rated :

I Think you've made a really good geometry wars clone, i think the game engine is great however i find the control rather stuiped, why don't you just use the arrows keys, i would give your game 5 star had the controls been better

Posted by Kamukoira 9th February, 2008

I think many people would think WASD is much better than arrows but I will include arrows controls to the next version
Posted by 10th February, 2008
Rated :

Sorry Kraton, if thats what the reseach says then i guess i'm wrong. Having both options would be ace, if thats possible!!!!

correction: 5 stars lol
Posted by Dr Botox 11th February, 2008
Rated :

I thought it was pretty funny
go retro style
nothing wrong with the controls
playfield limitation was the only lame thing
Posted by Kamukoira 11th February, 2008

Should playfield REALLY be unlimited? :|

BTW: There's new update today:
- new menu
- Enemies can't spawn on the player
- Control setup, use WASD or Arrows
- Little graphics changes
- Different spawn style

use same link
Posted by MBK 24th February, 2008
Rated :

Space is a pretty big place.

Should the playfield REALLY not be at least nearly unlimited ?

If unlimited ... and you don't have to travel to planets or anything ... couldn't you just make the ship stay in place, and have the stars wrap around or something to feel like you are moving .. then adjust enemy AI as needed ?

Hmmm, even if you can travel to planets, you could just use counters for that right ? For distance .. right ? <shrugs>
Comment edited by MBK on 2/24/2008
Posted by MBK 24th February, 2008
Rated :

Ok, Played it, and it's nice for a highscore type game. 3 and 1/2 stars





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