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Crazy Little Elf 2
Author: XeEmO Submitted: 12th June, 2008 Favourites:0
Genre: Platformer Downloads: 202
Rated:


Edited By Allen Johnson on 12/18/2009

Edited By Allen Johnson on 6/15/2008

3 intense action packed levels. You are an elf on a unicycle. One hit is an instant game over. It's beatable. The pounding techno music will help you through.

hints:
Watch out for the elves that shoot you either while flying or grounded.

Make sure there are no elves trailing behind you.

Shoot everything in the help file, but be careful not to shoot the wrong thing.

Yellow presents still suck.

Good luck!

All comments are welcome good or bad

Edit:

screenshots
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http://crapsoft.hostzi.com/crazylittleelf2.html (9.7 mkb )



Posted by falkon 14th June, 2008

Its a nice little game but,
I find it very annoying that when you try to jump over something if the bottom of the unicycle hits you die.\

Also please post screen shots
 
Posted by Torava 14th June, 2008

Why didn't you add the screenshots what axel took for you?

http://create-games.com/forum_post.asp?id=222726#post_222728
 
Posted by alastair john jack 14th June, 2008
Rated :

Pretty decent, but I ended up dying at one stage!
 
Posted by AndyUK 15th June, 2008
Rated :

Hmm i'm finding it hard to give this anything more than two stars.
The gameplay is pretty basic and the enemies appear to be created randomly. That background gradient is pretty ugly.

All in all it's not really all that good in any aspect.
 
Posted by XeEmO 15th June, 2008

Starting on the second level some of the flying elves can shoot at you. Those aren't created randomly.
The flying elves that can't shoot are created randomly to keep you on your toes while you're trying to get through the obstacles. None of the other enemies are created randomly. (the definition of "random" may not be quite the way to describe how the non-shooting elves appear anyway. there's a very specific formula.)

The third level implements exploding Christmas presents and an end boss. I've played through the game successfully at least 20 times to make sure there's always a way to win.

I would recommend playing through the entire game if you haven't. I think you may find it very rewarding. Either that or you'll be really frustrated you actually played the whole thing depending on how long it takes you.

Basically I wanted to capture the difficulty of games like Gradius and Contra (after you beat a game like that you feel like you've accomplished something). I very much appreciate the constructive criticism. It'll probably make my next game a lot better.

Also, thanks to everyone who commented or downloaded the game!
Comment edited by Allen Johnson on 6/15/2008
 
Posted by XeEmO 17th June, 2008

by the way it's shift to jump. i left that out of the description and help screen. i can't tell how far anyone's got.
 

 



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