From what I played I found it pretty hard, the laser type things flash too quickly meaning even when I think my timing is good I end up losing energy and some spikes are badly placed and unavoidable.
Slowing them down and placing things better and well, adding some platforms (it is a platformer after all! ) would make this a better experience.
As Toadsanime says, practice makes perfect, just listen to advice and keep trying.
Oh, and there really is no need for a loading screen!
Since I find it really hard to appriciate this type of game (simple platformers which are made to be hard), I couldn't play it for very long...
Only thing I can think of to suggest is that you make it much easier, so that it will take some levels before the player is in any risk of dying.
As the creator, it's difficult to determine how hard your game really is. But if you yourself even find it slightly hard, then I suggest that you make it easier. The best way is of course to let others play it, and see to that they don't think it's too difficult...
This game could probably have benefitted from some more graphics. If you don't like to make it yourself, you can always rip and edit from Internet with Photo Shop or likewise. Even MS Paint will do if you have nothing better
I liked the way the apple stuck to the hedgehog when it was picked up, it looked good.
I look forward to seeing more games from you, it will be interesting to look at you progress as you learn to use your tools.
One star for the apple picking and one for the variation of traps.
Also, I guess that you could ask someone who knows english a bit more to write the description. I know by experience that it's annoying to do, but after all, it's better to have a good description instead of a bad one
@Major Forever - Now you're just provoking flaming... >_>
Look, guys, it's just a rating anyway. Don't get fussed over several people's low opinions of your games. When you sbmit a game here, you kind of have to expect harsh criticism and build on that for your next project.