Retro Jim is a short platformer shooter game I made to get back into the feel of making games. It's composed of four levels, the 4th level's a boss. Instructions are in the game. Post feed back please!
It was pretty fun while it lasted, but at only five to ten minutes, it didn't seem to last long enough.
Also, don't use the Keyboard and Mouse object for controls. Use the Player Object>Joysitck>Read Jotsitck state, and set it so that button 2 is checked, and there's no arrow. I wanted to set X to shoot, but couldn't.
It didn't feel very retro to me, if you didn't mean a simple klick-game kind of retro.
The boss was pretty cool, felt like a megaman boss from the nes era, but other than that it was pretty boring.
I think you should have tried to make more interesting environments, like lots of various little pixely details. For example you could have made some level so that it looked like a cave, and have added some strange plants and ponds of water and rocks and stuff.
The enemies were pretty uninspiring as well. I don't mean that they should have had been more graphically detailed (though they could have had different colours), but you should have given them more interesting diffencies in their movments. One could walk back an forth, while another walked around the platforms and a third could fly or something like that.