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8 Direction Movement /w Jumping using the PMO
Author: X-Member30280 Submitted: 8th January, 2009 Favourites:0
Genre: Engine Downloads: 204
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Edited By jneumann1 on 1/9/2009

Special thanks to OldManClayton for uploading this to his server.

This was just a little test that I had in the back of my mind, and I had the drive to do it when someone requested something similar on the Code-It forum.

It's nothing special, use the WSAD keys to move and right click to jump.

IT'S VERY BUGGY, but it gets the point across.

The major bugs lie in my collision detection system, and if you move all the way to the right and left corners, you just jump off the screen. But other than that it's pretty gnarly, check it out.

This requires the Platform Movement Object.

Old dl:http://www.megaupload.com/?d=V141WDLZ

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http://oldmanclayton.com/TDCdl/iso%208%20dir.mfa (61.3 kkb )



Posted by UnknownAlly 9th January, 2009

A great example. Will be using the same coding in my game.
 
Posted by OMC 9th January, 2009

Haha, I'm hosting files that I can't even open.
 
Posted by Jon Lambert 9th January, 2009

What file type does TGF2 save in?
 
Posted by OMC 10th January, 2009

Mfa. But it doesn't support the PMO object.

I guess PMO object is redundant, isn't it? O_o
Comment edited by OldManClayton on 1/10/2009
 
Posted by 10th January, 2009

Tingahping.

Bahding bahding.
 
Posted by 12th January, 2009

Has anyone actually tried this yet?
 
Posted by Jon C-B 13th January, 2009
Rated :

I have and it works really well!
 
Posted by 13th January, 2009

That's good to know I helped at least one person.
 

 



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