It's an action/infiltration 2D game.
The player take Dragon and Weed two mercenaries who have to eliminate the Nemesis threat.
The level presented in the demo , is the first of the game.
Dragon and Weed arrived in a Baadra city ,devasted by the Nemesis.
This is the controles (by default)A: Go to the left
D: Go to the right
W: bend down , lie down twice
E: Pick a weapon
R: Reloading Manual
C: Using the Command Gear
V: viewfinder mode (only for snipers)
T: interraction (hide behind objects/ enter-leave a vehicule)
Scroll down / left arrow: Change primary weapon
Wheel up / right arrow: Change secondary weapon
Right click: Use secondary weapon
Click left: Use primary weapon
Enter: Pause Menu
ok, tried it. Very disappointed as I was looking forward to playing this but the game is unplayable.
*collision detection is extremely bad
*character walks on air occasionally
*character is raised by the lifts even when he is no-where near them
*game control is very unresponsive - I press space bar and two seconds later he jumps
*There is NO collision detection on enemy when they are shot. This is the worst offense (in any game) it's the reason I hate the tomb raider series.
If someone is SHOT they're at least going to recoil or show some kind of response but not here.
*"Game over" as soon as you touch an enemy?
The design and graphics (when still) are pretty good but the gameplay and animation needs alot of work.
Okay thanks for your impressions.
I'll see what can I do for the collision system.
And for the game controls un responsive , I don't know what's your PC but in mine and testers one the controls are responsive...
My PC is pretty fast. I don't have problems with other games, it was definatly something going on in this which was causing unresponsiveness.
But anyway, the basic gameplay engine needs an overhaul.
edit: btw when I said there was no collision on enemy what I meant was -there was no effect or animation when enemy were hit. When there really should be. (just to clear that up) Comment edited by steve on 6/4/2009