Author:|| Mattias Eriksson
Submitted:|| 29th September, 2009
Edited By Mattias Eriksson on 10/5/2009
Somehow your bible is lost, and needs to be found!
You have 10 levels to complete and lots of bosses to fight along the way.
This game is for all that loves Super Mario like games.
Nothing fancy only basic "knp" functions is used.
Observe, all the ingame dialogue is in swedish.
* The story of how the game got made *
Me and some friends from local church decided we wanted to make a game as a fun and challenging project to work with.
We first tried to figure out a simple story for the game, we did not want it be connected to the curch or wery religius story
since we all agreed that most of those games were pretty bad, so we decided simple story is better, a regular guy with a lost bible that
had to be found! Simple enough for us. I work as a system developer during the day writing applications and large scale systems for big
companies and have also written a few games back in the day, I have worked alot with SDL and also allegro gamelib. But none of
us wanted to sit and watch me spend hours writing code for the game so we quickly went the click way, when I was a kid I used to
play around with a program called "Click and Play" very simple and fun interface for creating games! Wonder if that is still developed?
So we checked it out and found out about Multimedia Fusion, looked pretty simular but alot of new functions where there
None of us where good with the drawing, all we did turned out terrible! So we decided to use pre-made sprites for the game,
so we all started looking for sprites from all the games we liked as kids like Super Mario bros. Zelda and so on. Pretty much the same
with music and sound. But we prevously worked with a musican to make a score for a short film. So the intro theme and game-over theme
is home made, lyrics is in swedish and is about very drastic themes from the bible.
Still just making levels with this great tool it took some time! We spent about 200hrs per person making levels and probably 100 more making some
action happening in the game. But Im quite happy with the result since none of us in the group knew much about making games we still
managed to wrap up a playble title that we also sell on cd version for 20sek witch is about $3.
The target group for this game is kids around 8-12 years old so there is none of this massive blod particles that seems to be a popular
theme of todays homemade games, I think its realy effective and looks cool but I would not want my kids to play that sort of game until they
are abit older.
Even if its for kids we did not want to make a super-easy game, it had to be challenging so even some teens might enjoy to play, the big
focus was for that the design of levels, we added some tough platforming challenges in some levels and a few hard bosses.
I realy wanted some thougts from more experienced game-makers out there so I thougth this might be the place to post it.
Review This Download
http://bq.mine.nu/ (175mb )
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