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The Legend Of Zelda Lynna's Fate
Author: Sgamer8t88 Submitted: 15th December, 2009 Favourites:0
Genre: Demo Downloads: 90

Edited By Sgamer8t88 on 12/16/2009

Due to popular demand our demo is now a zip file. However this will now mean some small setup effort on your part. Located in the .zip are fonts used in the game. PLEASE PUT THE INTO YOUR SYSTEM FONTS OR THE DEMO WILL NOT WORK CORRECTLY. If you have any questions please do not hesitate to contact myself or shadowlink.

The Legend of Zelda Lynna’s Fate is a fan game currently being made by Thomas Georgiadis (shadowlink) and Brayden Houston (sgamer8t88.) The game is based on Nintendo’s The Legend of Zelda Oracle of Ages and takes place after the events of Oracle of Ages.

The basic idea of the plot is that Link returns back to Lynna City, only to find the once thriving city turned into a bloodstained wasteland. The city has been overrun by Ganon's dark forces and the people of Lynna City have been forced to become slaves to the Dark Lord. It is up to Link, to free this city once again, from the clutches of evil.

Project Page:

*What has been done:

Lynna City
Destroyed Lynna City
NPC's (need to add more)
Text Box (coding to be rechecked)
Inside of Buildings
Plot-line (lacks depth)

There are probably some I missed.

shadowlink –
SGamer8t88 –

*Some of these features added after this demo release.

Review This Download

 (8 mkb )

Posted by Aden 15th December, 2009

oh no! an installer!
Posted by Sgamer8t88 15th December, 2009

ya that is our bad sorry we have leared our lesson and will not do it again. but plz do try the demo it is actully quite good

Posted by UrbanMonk 15th December, 2009

Can you upload a zip version please?
Posted by Sgamer8t88 16th December, 2009

ok done and done demo is now a .zip file.
Posted by SoftWarewolf 16th December, 2009

Its a good start, at the moment its seems all you can do is walk around, you can't talk to anyone or anything like that.. also when i jump in the water, link usually gets stuck.
Posted by -Nick- 19th December, 2009

As Link moves too fast, but in the pdf you include you state a very inefficient method of fixing it. Here is what you should do:

Current Method:
Player holds arrow key: add 1 to x coordinate

Proper method:
Start of frame: Set alt value A to x coordinate
Player holds arrow key: add 0.25 to alt value A
Always: Set x coordinate to alt value A

This allows the player to move in decimals.
Posted by Sgamer8t88 22nd December, 2009

yes that is something we had considered however we did get several coment about the small screen size. Also it is now much easier to use graphics on the frame editor.





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