Grid Based Movement
Author: | monkeytherat
|
Submitted: | 14th November, 2010
|
Favourites: | 0 |
Genre: | Engine
| Downloads: | 474
|
Rated: |
|
|
Edited By monkeythreat on 7/12/2012
This is a simple, customizable grid movement with all of behaviors, alterable values, and objects named for easy comprehension. The engine uses alterable values to move and 4 detectors to make sure you don't go through walls. All events are in the behaviors of the active "player". The players sprite is ripped straight from FFI for NES.
If you plan on using this engine, please give me (monkeytherat) credit.
How to use this engine:
WASD to move
Anything that you don't want your player to walk on should be an obstacle background. If you want to change the grid size, remember to go into both of the player's behaviors and change the 16 to the size of your new grid. If you have any questions, just PM me or post a comment and I'll get back to you as soon as I can.
EDIT: Fixed link.
Review This Download
http://www.mediafire.com/?1ag3gw7bad5o1gc (33.13KBkb )
|
|
monkeytheratHero of Time Jr Registered 07/11/2010
Points 1293
Is this worth a look? Let others know! Favourite
|