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[R]Evolution
Author: Mårten Jonsson Submitted: 11th June, 2011 Favourites:0
Genre: Action Downloads: 70
Rated:


Edited By Mårten Jonsson on 6/12/2011

IF YOU LIKE THE GAME, PLEASE GIVE IT A HIGH RATING ON KONGREGATE

An entry for the Project Eden Music Game Contest on Kongregate.

A science-fiction game of high-score chasing, where building up the soundtrack most suited for you is key to winning. You control a ship around an arena, and the object is to simply collect as mush points as you can before the song runs out. You have to be quick, the enemies gives you score, but if they collide with the smaller objects, you get minus points!

Pressing A, S, D or F on the keyboard activates different channels of the song playing, and affects how many and which kind of score objects are spawned. Activate all channels and you might not be able to keep up, activate to few and you might struggle woth getting enough points. The key to a high score is finding which tracks of the song suits you the best!

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http://www.kongregate.com/games/Xeeko/r-evolution (9.59mb )



Posted by Strife 12th June, 2011

Your screenshots weren't working, so I just snapped a shot of the title screen for now. You should think about uploading your own soon, though.

As far as the actual game goes, not a bad concept. I'm having trouble figuring out just what each track does to the gameplay though. ; I'm sure I'll figure it out eventually.

Superb graphics, by the way.
Comment edited by Strife on 6/12/2011
 
Posted by Mårten Jonsson 12th June, 2011

Thanks

The tracks alter the behaviour of the spawn point, basically. The more track that are activated = more objects.
 

 



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