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Real Time Light Engine
Author: Golem Submitted: 26th August, 2011 Favourites:0
Genre: Engine Downloads: 475

This is a real time lighting engine I made a year or two ago. It's based on the example by Andos. I spent days crunching numbers and calculations to figure out the best way to draw the shadows in an optimized way, in a scrollable map to boot. It's based around tiles, and reads obstacles from the map array.

I included the source file in hopes of seeing this effect in some future games. It's pretty well commented, but the math is a bit complex. Maybe someone smarter than me can make it even better.

Required extensions:
Active Picture
Binary Array
Ini Object
Layer Object
Move Safely 2
Overlay Redux

Not all of them are required for the shadows ofcourse, like the parallaxer, but I'm too lazy to remove them and make this into a pure example.


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Posted by SupaStix 31st August, 2011
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Now this is something I'd like to use on my latest project.





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