im having problems with global objects that dont stay global after i work with them. it happens when i mess with behaviours, qualifiers and alterable values names.
whats the best way to keep all objects global?
should i create them at the start of a frame by exporting from a main frame that contains all global objects that i need? using behaviours in a object is good or not?
Have you got any objects with the same name on a different frame that aren't global.
If you clone a frame, make sure the objects you want global are made so before, cos if you have two objects in the game with the same name, and one is global and the other isn't, if you edit one of the objects, things go all screwy, it's happened to me before.