I searched both the boards and article sections and found nothing.
So I finally got TGF to play mp3. But now I need to loop them too. I have no clue on how to get the MCI object to do that. It's probably as easy as one-two-three.
no, because TGF doesn't have that and I don't have the extension for it either.
Mendokuse...
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
27th October, 2004 at 13:13:26 -
Yes, DMC2 DOES exist in TGF. Go to ClickTeam's site, go to support, extension list, and Quick search for DMC2. Set type to 'all'. It's in the ZIP, together with the MMF version.
About the looping, I'm trying to figure that out, too.
OK now I have the DMC2 thingie. It's a little annoying that the .dll file has to be in the same folder as the standalone when finished. Not entirely sure how to work this thing though.
...
I actually sorta solved the problem on my own. For some reason the built in loop feature in the DMC2 object doesn't work for me, so when I want to loop I ad a group with just one event that reads:
Stream stopped --> PlayStream
Simple. However, as we all now, there is a small pause between when loading up the "next" file to play it again!
Don't know a way around that one besides altering the sound file itself to make it longer.
So it might help to get v1.02. Maybe they fixed a looping problem.
- Tigerworks
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
30th October, 2004 at 11:26:00 -
And what about looping a stream in, like, the tenth second?
I want to do this because I want to create a stream with intro, then loop to a place where the intro ends.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
1st November, 2004 at 02:20:20 -
I tried setstreampos(), but there are some definitions unknown for me.
How does the streampos value work (every 1/100 sec, 1 sec, 10/sec?) and what's chan?