When a group of levels is completed it should return to the main screen and unlock the next set of levels. If I use 'restart application' it returns to the main screen but in its initial state.
The strange thing is I did have it working for a while with the line 'jump to frame number 1'... thanks anyway.
The "end of level" even is kinda strange, if that's what you're using. Maybe you should just restart the game, just use an ini to save the new level info.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
30th October, 2004 at 11:23:24 -
You can add "go to main menu" in the last event which is used in the level, instead of using 'end of level'.
Like, if you have to collide with an object to finish the level, jump to main menu.
I've got round it by creating a black dummy screen. So it goes 'jump to dummy screen' then an event... after 0.05 seconds 'go to main screen'. Works a treat but why I should have to do this is mystifying.
Firemonkey... yes I am using fade in and outs on all screens except the 'main screen'. I'll have another look at it, but as you say, fades shouldn't really have anything to do with it. I think the program is a just a bit quirky!