I'm almost ready to submit a game. It has seven levels each containing four phases. Only level one is unlocked at the start of the application... the other six are locked at start up. Would it be wise to encrypt the *.ini files (that determine whether a level is locked or unlocked) to prevent cheating which would spoil the game and if so how do I go about it. There's around eight *.ini files that would need to be encrypted or whatever.
I personally never cheat unless the game is frustrating to the point where I'd simply not continue playing if I were unable to do so. In consideration of other people who think the same way, I never encrypt inis either.
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
5th November, 2004 at 23:12:13 -
Unencrypting ini's is good because it lets the players muck around if they get bored.
There seems to be a difference of opinion here... encrypt 2, unencrypt 3. Jay, I'll take a look at the Blowfish encryption in MMF first then decide.
Andy, I agree, players can get fed up if a level is too difficult but there's others that give up too easily and don't give the game a chance. The trouble is, the game that I will be submitting isn't that big so if people start messing with the level codes it wouldn't take that long for them to complete, although (amd here a valid point) the game is interesting in that once completing a phase or sub-level, it's not always that easy to do again and there may also be a way to finish it in less moves.