I used the basic Custom Movement Engine from <a href="http://www.clickteam.info/kb/start/index.php?showtopic=315"> It works great up until I added vertical scrolling, it makes the screen shake. I added an event that stopped it but it cancels out the event that keeps the player object from sinking alittle into backdrops. Could anybody provide me a solution? I'd be most thankful.
Edit: I should be more specific, I'm using MMF 1.5
This is the code to stop the player object from sinking into the floor
"* Feet 2 is overlapping backdrop ---- (Character): Set Y position to Y("Character") - 1
* Feet 2 is overlapping jump-through platform ---- (Character): Set Y position to Y("Character") - 1
* Feet 2 is overlapping moving platform ---- (Character): Set Y position to Y("Character") - 1
* Left is overlapping backdrop ---- (Character): Set X position to X("Character") + 1
* Right is overlapping backdrop ---- (Character): Set X position to X("Character") - 1"
This is fine and all for a game that only scrolls horzontally, but when I use it for a app that also scrolls Vertically, the screen shakes.
Since the character shifts up when overlapping it's always moving, I've seen games with this kind of movement and scrolling with no "screen shake", what am I doing wrong?
Wow, it worked, thanks. I would have never thought that the scrolling code needed to be seperate from my Movement Group. You saved me alot of grief, thats always been a problem with every Custom Movement Engine I've tried.