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BBalazs



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  10/07/2004
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20th November, 2004 at 03:50:30 -

How do you protect an application? I mean when I download a file it is protected, meaning I can't open it, or can't even find the cca file. Not if I want to edit one out. I just don't know how to save an application in a protected way. I looked at the readme, but all it says for protected is something in the Rich Edit object...

 
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Nick of All Trades

Possibly Insane

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  03/09/2002
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20th November, 2004 at 04:56:32 -

Multi Media Fusion- I don't know
Gamesfactory- Go to file; save as stand alone game; mark the "protect game" box; fill in all the other details; press OK.
Klik 'n Play- I don't think you can

 
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Buster

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20th November, 2004 at 05:36:28 -

You can't in Klik n Play,
In Multimedia Fusion all you need to do is save as a stand alone game, when you share it just don't include the unprotected file it isn't needed to play the game

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Dr. James MD

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  08/12/2003
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20th November, 2004 at 06:04:26 -

i dont know how well this would work at all, but if you made the game in 2 .exe's, one was the actual game that you would release without any problems, and another would be an encryptor/decryptor. see where im going?

whenever the game is shutdown it encrypts itself, and to play the game you simply run the decryptor, using blowfish of course. why you ask? because people are getting smarter and its possible to hack into a MMF generated .exe file and view levels and such.

dont know if it'd work just had this idea now

 
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David Newton (DavidN)

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20th November, 2004 at 07:22:05 -

That's a possibility, but you could then de-encrypt the codec EXE.

 
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Tigerworks

Klik Legend

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  15/01/2002
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20th November, 2004 at 08:14:35 -

That's way-overcomplication. Besides, if the user ctrl+alt+del and ended the process, or the game crashed, it would be left in an unencrypted state. Plus MMF doesn't include any edit time data, so it would be very difficult to actually use any data if you did manage to extract it from an EXE. In other words an MMF build EXE can be considered secure.

 
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RapidFlash

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  14/05/2002
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20th November, 2004 at 17:02:59 -

However, extensions (unless it run-time only?) and MIDI files can be taken from MMF .exe files by using Kris's Borrower program.

 
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Knudde (Shab)

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Crazy?

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20th November, 2004 at 17:09:10 -

I remember crashing Knp games so I could steal midi's.

 
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Rick (AntiMatter Entertainment)

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  18/10/2002
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20th November, 2004 at 18:32:00 -

Yeah I did that with Destruction Carnival back in the day to get that Cranberries song.

 

Assault Andy

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23rd November, 2004 at 05:37:47 -

I remember someone was developing a program that allowed you to 'hack' into .gam files. You could see every level, the password for each and you could move them around and the like. I'm not sure where it went or if the person ever finished it.

 
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ChrisB

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  16/08/2002
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23rd November, 2004 at 11:48:47 -

I think it was an ongoing project, and that it wasn't going to be released in case game creators were unhappy about it.

 
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Pabloa



Registered
  29/09/2004
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25th November, 2004 at 03:28:43 -

There's an encoder extension out there which protects against hex tools. But crashing gmaes is hard to do.

 
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