How can I make it so my games are not so dang big? My game has 10 levels with may movies. I'm on level one and it is a whoping 9,400kb. Is there anyway I can filter out all the crap and make my game a smaller download.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
There are loads of ways to make your game smaller like using less colours and taking out unused events or objects. Usually it makes almost no difference.
Is the total size of your movies something like 9 meg? if so then all you can do is sort out the movie files.
You'd probably get more of an enthusiastic and a kinder response if you weren't the type of person to do the opposite yourself. I don't think Hayo was being unfair at all compared to what I've seen you write.
But anyway, make sure your images are cropped, clip the end off sound files that get interrupted and therefore not used, change the amount of colours you're using to a lower setting, use a permanent active object's alterable values rather than counters when possible, use backdrops rather than actives when possible, paste enemy bodies or shrapnel to the background rather than creating an active object, remove any dud events, and compile it in MMF rather than TGF if you can. Each one of those should help keep size within reason. The fact you've got movies in your game doesn't help either, you could try a 'cutscene' with objects already stored within the game instead.
When I was still at school the network was checked periodically for MP3s, which were then deleted, so someone in my computing class had the bright idea of converting his stored MP3 collection in to WAVs. Unfortunately he didn't realise that after converting them he was taking up 2GB of the network space. He wasn't too popular with the teachers.